Progress on Ye Olde Parlor services.

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@363 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2001-10-01 02:56:35 +00:00
parent 278e1f0f6e
commit 2139d4883a
10 changed files with 519 additions and 0 deletions
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//
// $Id: GameConfig.java,v 1.1 2001/10/01 02:56:35 mdb Exp $
package com.threerings.parlor.data;
import java.io.IOException;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import com.threerings.cocktail.cher.io.Streamable;
/**
* The game config class encapsulates the configuration information for a
* particular type of game. The hierarchy of game config objects mimics
* the hierarchy of game managers and the client provides a game config
* object to the game manager at game creation time which is used to set
* the game's configuration options.
*
* <p> A game that has specific configuration needs would extend this
* class (or an appropriate subclass) adding it's configuration
* information, and also overriding {@link #writeTo} and {@link #readFrom}
* to provide code to effect the necessary serialization and
* unserialization of the added fields.
*
* <p> The implementation of the client-side of the game can either use
* the code provided for obtaining configuration parameters from the user,
* or provide its own specialized configuration interface. It need only
* produce a game config object when the configuration process is complete
* and provide that to the server along with the game creation request.
*/
public class GameConfig implements Streamable
{
// documentation inherited
public void writeTo (DataOutputStream out)
throws IOException
{
}
// documentation inherited
public void readFrom (DataInputStream in)
throws IOException
{
}
}