A bunch of fiddling to support running JME in an AWT canvas.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3601 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -41,6 +41,7 @@ import com.jme.system.PropertiesIO;
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import com.jme.system.lwjgl.LWJGLPropertiesDialog;
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import com.jme.system.lwjgl.LWJGLPropertiesDialog;
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import com.jme.bui.event.InputDispatcher;
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import com.jme.bui.event.InputDispatcher;
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import com.jme.bui.event.PolledInputDispatcher;
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import com.jme.input.InputHandler;
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import com.jme.input.InputHandler;
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import com.jme.input.InputSystem;
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import com.jme.input.InputSystem;
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import com.jme.input.Mouse;
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import com.jme.input.Mouse;
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@@ -156,7 +157,8 @@ public class JmeApp
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// enter the main rendering and event processing loop
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// enter the main rendering and event processing loop
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while (!_finished && !_display.isClosing()) {
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while (!_finished && !_display.isClosing()) {
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try {
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try {
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processFrame();
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long frameStart = processFrame();
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processEvents(frameStart);
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_failures = 0;
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_failures = 0;
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} catch (Throwable t) {
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} catch (Throwable t) {
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@@ -225,12 +227,16 @@ public class JmeApp
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protected void initDisplay ()
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protected void initDisplay ()
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throws JmeException
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throws JmeException
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{
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{
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// create the main display system
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// create the main display system (JmeCanvasApp creates the
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_display = DisplaySystem.getDisplaySystem(_properties.getRenderer());
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// display and the window earlier and in a different way, so we
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_display.createWindow(
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// need to avoid doing that here if it's already been done)
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_properties.getWidth(), _properties.getHeight(),
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if (_display == null) {
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_properties.getDepth(), _properties.getFreq(),
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_display = DisplaySystem.getDisplaySystem(_properties.getRenderer());
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_properties.getFullscreen());
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_display.createWindow(
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_properties.getWidth(), _properties.getHeight(),
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_properties.getDepth(), _properties.getFreq(),
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_properties.getFullscreen());
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}
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_display.setVSyncEnabled(true);
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_display.setVSyncEnabled(true);
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// create a camera
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// create a camera
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@@ -264,6 +270,7 @@ public class JmeApp
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*/
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*/
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protected void initInput ()
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protected void initInput ()
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{
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{
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InputSystem.createInputSystem(_properties.getRenderer());
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_input = createInputHandler(_camera, _properties.getRenderer());
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_input = createInputHandler(_camera, _properties.getRenderer());
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_input.setMouse(createMouse());
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_input.setMouse(createMouse());
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}
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}
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@@ -332,8 +339,7 @@ public class JmeApp
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_iface = new Node("Interface");
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_iface = new Node("Interface");
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_root.attachChild(_iface);
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_root.attachChild(_iface);
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InputSystem.createInputSystem(_properties.getRenderer());
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_dispatcher = new PolledInputDispatcher(_timer, _input, _iface);
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_dispatcher = new InputDispatcher(_timer, _input, _iface);
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// we don't hide the cursor
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// we don't hide the cursor
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InputSystem.getMouseInput().setCursorVisible(true);
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InputSystem.getMouseInput().setCursorVisible(true);
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}
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}
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@@ -350,7 +356,7 @@ public class JmeApp
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/**
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/**
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* Processes a single frame.
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* Processes a single frame.
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*/
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*/
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protected final void processFrame ()
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protected final long processFrame ()
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{
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{
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// update our simulation and render a frame
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// update our simulation and render a frame
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long frameStart = _timer.getTime();
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long frameStart = _timer.getTime();
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@@ -358,7 +364,15 @@ public class JmeApp
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render(frameStart);
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render(frameStart);
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_display.getRenderer().displayBackBuffer();
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_display.getRenderer().displayBackBuffer();
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return frameStart;
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}
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/**
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* Processes as many events as possible until it is time to display
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* the next frame.
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*/
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protected void processEvents (long frameStart)
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{
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// now process events or sleep until the next frame (assume zero
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// now process events or sleep until the next frame (assume zero
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// frame duration to start to ensure that we always process at
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// frame duration to start to ensure that we always process at
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// least one event per frame)
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// least one event per frame)
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@@ -0,0 +1,141 @@
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//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.jme;
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import java.awt.Canvas;
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import java.awt.EventQueue;
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import com.jme.renderer.Renderer;
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import com.jme.renderer.lwjgl.LWJGLRenderer;
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import com.jme.scene.Node;
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import com.jme.system.DisplaySystem;
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import com.jme.util.awt.JMECanvas;
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import com.jme.util.awt.JMECanvasImplementor;
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import com.jme.bui.event.CanvasInputDispatcher;
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/**
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* Extends the basic {@link JmeApp} with the necessary wiring to use the
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* GL/AWT bridge to display our GL interface in an AWT component.
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*/
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public class JmeCanvasApp extends JmeApp
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{
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public JmeCanvasApp (int width, int height)
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{
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_display = DisplaySystem.getDisplaySystem("LWJGL");
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_canvas = _display.createCanvas(width, height);
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((JMECanvas)_canvas).setImplementor(_winimp);
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_canvas.setBounds(0, 0, width, height);
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}
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/**
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* Returns the AWT canvas that contains our GL display.
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*/
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public Canvas getCanvas ()
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{
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return _canvas;
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}
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public void run ()
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{
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Thread t = new Thread() {
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public void run () {
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while (!_finished) {
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// queue up another repaint
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_canvas.repaint();
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try {
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Thread.sleep(10);
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} catch (Exception e) {
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}
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}
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}
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};
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t.setDaemon(true);
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t.start();
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}
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// documentation inherited from interface RunQueue
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public void postRunnable (Runnable r)
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{
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EventQueue.invokeLater(r);
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}
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// documentation inherited from interface RunQueue
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public boolean isDispatchThread ()
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{
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return EventQueue.isDispatchThread();
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}
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protected void initInput ()
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{
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// can't do GL input with AWT
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}
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/**
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* Initializes our user interface bits.
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*/
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protected void initInterface ()
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{
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_iface = new Node("Interface");
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_root.attachChild(_iface);
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_dispatcher = new CanvasInputDispatcher(_iface, _canvas);
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}
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/** This is used if we embed our GL display in an AWT component. */
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protected JMECanvasImplementor _winimp = new JMECanvasImplementor() {
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public void doSetup () {
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super.doSetup();
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LWJGLRenderer renderer =
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new LWJGLRenderer(_canvas.getWidth(), _canvas.getHeight());
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renderer.setHeadless(true);
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_display.setRenderer(renderer);
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DisplaySystem.updateStates(renderer);
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if (!init()) {
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Log.warning("JmeCanvasApp init failed.");
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}
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}
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public void doUpdate () {
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}
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public void doRender () {
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// here we do our normal frame processing
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try {
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processFrame();
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// we don't process events as the AWT queue handles them
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_failures = 0;
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} catch (Throwable t) {
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Log.logStackTrace(t);
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// stick a fork in things if we fail too many
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// times in a row
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if (++_failures > MAX_SUCCESSIVE_FAILURES) {
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JmeCanvasApp.this.stop();
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}
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}
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}
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};
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protected Canvas _canvas;
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}
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@@ -0,0 +1,62 @@
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//
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// $Id$
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package com.threerings.jme;
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import java.awt.BorderLayout;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import javax.swing.JButton;
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import javax.swing.JFrame;
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import com.jme.bounding.BoundingBox;
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import com.jme.math.Vector3f;
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import com.jme.scene.shape.Box;
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/**
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* Tests the JME/AWT integration bits.
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*/
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public class JmeCanvasTest extends JmeCanvasApp
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{
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public static void main (String[] args)
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{
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final JmeCanvasTest app = new JmeCanvasTest();
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JFrame frame = new JFrame("JmeCanvasTest");
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frame.getContentPane().add(app.getCanvas(), BorderLayout.CENTER);
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frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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frame.setSize(800, 600);
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frame.setVisible(true);
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JButton button = new JButton("Create box");
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frame.getContentPane().add(button, BorderLayout.SOUTH);
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button.addActionListener(new ActionListener() {
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public void actionPerformed (ActionEvent event) {
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app.addBox();
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}
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});
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app.run();
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}
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public void addBox ()
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{
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Vector3f max = new Vector3f(5, 5, 5);
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Vector3f min = new Vector3f(-5, -5, -5);
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Box box = new Box("Box", min, max);
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box.setModelBound(new BoundingBox());
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box.updateModelBound();
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box.setLocalTranslation(new Vector3f(0, 0, -10));
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_geom.attachChild(box);
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_geom.updateRenderState();
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}
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protected JmeCanvasTest ()
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{
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super(800, 600);
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}
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protected void initRoot ()
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{
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super.initRoot();
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}
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}
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