A bunch of fiddling to support running JME in an AWT canvas.

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3601 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2005-06-16 00:04:09 +00:00
parent 6ce0059b29
commit 1f9d28aa59
3 changed files with 227 additions and 10 deletions
+24 -10
View File
@@ -41,6 +41,7 @@ import com.jme.system.PropertiesIO;
import com.jme.system.lwjgl.LWJGLPropertiesDialog;
import com.jme.bui.event.InputDispatcher;
import com.jme.bui.event.PolledInputDispatcher;
import com.jme.input.InputHandler;
import com.jme.input.InputSystem;
import com.jme.input.Mouse;
@@ -156,7 +157,8 @@ public class JmeApp
// enter the main rendering and event processing loop
while (!_finished && !_display.isClosing()) {
try {
processFrame();
long frameStart = processFrame();
processEvents(frameStart);
_failures = 0;
} catch (Throwable t) {
@@ -225,12 +227,16 @@ public class JmeApp
protected void initDisplay ()
throws JmeException
{
// create the main display system
_display = DisplaySystem.getDisplaySystem(_properties.getRenderer());
_display.createWindow(
_properties.getWidth(), _properties.getHeight(),
_properties.getDepth(), _properties.getFreq(),
_properties.getFullscreen());
// create the main display system (JmeCanvasApp creates the
// display and the window earlier and in a different way, so we
// need to avoid doing that here if it's already been done)
if (_display == null) {
_display = DisplaySystem.getDisplaySystem(_properties.getRenderer());
_display.createWindow(
_properties.getWidth(), _properties.getHeight(),
_properties.getDepth(), _properties.getFreq(),
_properties.getFullscreen());
}
_display.setVSyncEnabled(true);
// create a camera
@@ -264,6 +270,7 @@ public class JmeApp
*/
protected void initInput ()
{
InputSystem.createInputSystem(_properties.getRenderer());
_input = createInputHandler(_camera, _properties.getRenderer());
_input.setMouse(createMouse());
}
@@ -332,8 +339,7 @@ public class JmeApp
_iface = new Node("Interface");
_root.attachChild(_iface);
InputSystem.createInputSystem(_properties.getRenderer());
_dispatcher = new InputDispatcher(_timer, _input, _iface);
_dispatcher = new PolledInputDispatcher(_timer, _input, _iface);
// we don't hide the cursor
InputSystem.getMouseInput().setCursorVisible(true);
}
@@ -350,7 +356,7 @@ public class JmeApp
/**
* Processes a single frame.
*/
protected final void processFrame ()
protected final long processFrame ()
{
// update our simulation and render a frame
long frameStart = _timer.getTime();
@@ -358,7 +364,15 @@ public class JmeApp
render(frameStart);
_display.getRenderer().displayBackBuffer();
return frameStart;
}
/**
* Processes as many events as possible until it is time to display
* the next frame.
*/
protected void processEvents (long frameStart)
{
// now process events or sleep until the next frame (assume zero
// frame duration to start to ensure that we always process at
// least one event per frame)