A bunch of fiddling to support running JME in an AWT canvas.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3601 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -41,6 +41,7 @@ import com.jme.system.PropertiesIO;
|
||||
import com.jme.system.lwjgl.LWJGLPropertiesDialog;
|
||||
|
||||
import com.jme.bui.event.InputDispatcher;
|
||||
import com.jme.bui.event.PolledInputDispatcher;
|
||||
import com.jme.input.InputHandler;
|
||||
import com.jme.input.InputSystem;
|
||||
import com.jme.input.Mouse;
|
||||
@@ -156,7 +157,8 @@ public class JmeApp
|
||||
// enter the main rendering and event processing loop
|
||||
while (!_finished && !_display.isClosing()) {
|
||||
try {
|
||||
processFrame();
|
||||
long frameStart = processFrame();
|
||||
processEvents(frameStart);
|
||||
_failures = 0;
|
||||
|
||||
} catch (Throwable t) {
|
||||
@@ -225,12 +227,16 @@ public class JmeApp
|
||||
protected void initDisplay ()
|
||||
throws JmeException
|
||||
{
|
||||
// create the main display system
|
||||
_display = DisplaySystem.getDisplaySystem(_properties.getRenderer());
|
||||
_display.createWindow(
|
||||
_properties.getWidth(), _properties.getHeight(),
|
||||
_properties.getDepth(), _properties.getFreq(),
|
||||
_properties.getFullscreen());
|
||||
// create the main display system (JmeCanvasApp creates the
|
||||
// display and the window earlier and in a different way, so we
|
||||
// need to avoid doing that here if it's already been done)
|
||||
if (_display == null) {
|
||||
_display = DisplaySystem.getDisplaySystem(_properties.getRenderer());
|
||||
_display.createWindow(
|
||||
_properties.getWidth(), _properties.getHeight(),
|
||||
_properties.getDepth(), _properties.getFreq(),
|
||||
_properties.getFullscreen());
|
||||
}
|
||||
_display.setVSyncEnabled(true);
|
||||
|
||||
// create a camera
|
||||
@@ -264,6 +270,7 @@ public class JmeApp
|
||||
*/
|
||||
protected void initInput ()
|
||||
{
|
||||
InputSystem.createInputSystem(_properties.getRenderer());
|
||||
_input = createInputHandler(_camera, _properties.getRenderer());
|
||||
_input.setMouse(createMouse());
|
||||
}
|
||||
@@ -332,8 +339,7 @@ public class JmeApp
|
||||
_iface = new Node("Interface");
|
||||
_root.attachChild(_iface);
|
||||
|
||||
InputSystem.createInputSystem(_properties.getRenderer());
|
||||
_dispatcher = new InputDispatcher(_timer, _input, _iface);
|
||||
_dispatcher = new PolledInputDispatcher(_timer, _input, _iface);
|
||||
// we don't hide the cursor
|
||||
InputSystem.getMouseInput().setCursorVisible(true);
|
||||
}
|
||||
@@ -350,7 +356,7 @@ public class JmeApp
|
||||
/**
|
||||
* Processes a single frame.
|
||||
*/
|
||||
protected final void processFrame ()
|
||||
protected final long processFrame ()
|
||||
{
|
||||
// update our simulation and render a frame
|
||||
long frameStart = _timer.getTime();
|
||||
@@ -358,7 +364,15 @@ public class JmeApp
|
||||
render(frameStart);
|
||||
|
||||
_display.getRenderer().displayBackBuffer();
|
||||
return frameStart;
|
||||
}
|
||||
|
||||
/**
|
||||
* Processes as many events as possible until it is time to display
|
||||
* the next frame.
|
||||
*/
|
||||
protected void processEvents (long frameStart)
|
||||
{
|
||||
// now process events or sleep until the next frame (assume zero
|
||||
// frame duration to start to ensure that we always process at
|
||||
// least one event per frame)
|
||||
|
||||
@@ -0,0 +1,141 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Narya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://www.threerings.net/code/narya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.jme;
|
||||
|
||||
import java.awt.Canvas;
|
||||
import java.awt.EventQueue;
|
||||
|
||||
import com.jme.renderer.Renderer;
|
||||
import com.jme.renderer.lwjgl.LWJGLRenderer;
|
||||
import com.jme.scene.Node;
|
||||
import com.jme.system.DisplaySystem;
|
||||
import com.jme.util.awt.JMECanvas;
|
||||
import com.jme.util.awt.JMECanvasImplementor;
|
||||
|
||||
import com.jme.bui.event.CanvasInputDispatcher;
|
||||
|
||||
/**
|
||||
* Extends the basic {@link JmeApp} with the necessary wiring to use the
|
||||
* GL/AWT bridge to display our GL interface in an AWT component.
|
||||
*/
|
||||
public class JmeCanvasApp extends JmeApp
|
||||
{
|
||||
public JmeCanvasApp (int width, int height)
|
||||
{
|
||||
_display = DisplaySystem.getDisplaySystem("LWJGL");
|
||||
_canvas = _display.createCanvas(width, height);
|
||||
((JMECanvas)_canvas).setImplementor(_winimp);
|
||||
_canvas.setBounds(0, 0, width, height);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the AWT canvas that contains our GL display.
|
||||
*/
|
||||
public Canvas getCanvas ()
|
||||
{
|
||||
return _canvas;
|
||||
}
|
||||
|
||||
public void run ()
|
||||
{
|
||||
Thread t = new Thread() {
|
||||
public void run () {
|
||||
while (!_finished) {
|
||||
// queue up another repaint
|
||||
_canvas.repaint();
|
||||
try {
|
||||
Thread.sleep(10);
|
||||
} catch (Exception e) {
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
t.setDaemon(true);
|
||||
t.start();
|
||||
}
|
||||
|
||||
// documentation inherited from interface RunQueue
|
||||
public void postRunnable (Runnable r)
|
||||
{
|
||||
EventQueue.invokeLater(r);
|
||||
}
|
||||
|
||||
// documentation inherited from interface RunQueue
|
||||
public boolean isDispatchThread ()
|
||||
{
|
||||
return EventQueue.isDispatchThread();
|
||||
}
|
||||
|
||||
protected void initInput ()
|
||||
{
|
||||
// can't do GL input with AWT
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes our user interface bits.
|
||||
*/
|
||||
protected void initInterface ()
|
||||
{
|
||||
_iface = new Node("Interface");
|
||||
_root.attachChild(_iface);
|
||||
|
||||
_dispatcher = new CanvasInputDispatcher(_iface, _canvas);
|
||||
}
|
||||
|
||||
/** This is used if we embed our GL display in an AWT component. */
|
||||
protected JMECanvasImplementor _winimp = new JMECanvasImplementor() {
|
||||
public void doSetup () {
|
||||
super.doSetup();
|
||||
|
||||
LWJGLRenderer renderer =
|
||||
new LWJGLRenderer(_canvas.getWidth(), _canvas.getHeight());
|
||||
renderer.setHeadless(true);
|
||||
_display.setRenderer(renderer);
|
||||
DisplaySystem.updateStates(renderer);
|
||||
|
||||
if (!init()) {
|
||||
Log.warning("JmeCanvasApp init failed.");
|
||||
}
|
||||
}
|
||||
|
||||
public void doUpdate () {
|
||||
}
|
||||
|
||||
public void doRender () {
|
||||
// here we do our normal frame processing
|
||||
try {
|
||||
processFrame();
|
||||
// we don't process events as the AWT queue handles them
|
||||
_failures = 0;
|
||||
} catch (Throwable t) {
|
||||
Log.logStackTrace(t);
|
||||
// stick a fork in things if we fail too many
|
||||
// times in a row
|
||||
if (++_failures > MAX_SUCCESSIVE_FAILURES) {
|
||||
JmeCanvasApp.this.stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
protected Canvas _canvas;
|
||||
}
|
||||
Reference in New Issue
Block a user