Cleaned up some sprite business: better documented various things, changed

local member names to reflect their actual functionality, flipped the sign
of the origin offset so that it's an offset rather than a negative offset.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1512 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2002-06-20 21:42:53 +00:00
parent 29cd8ec051
commit 1f80cf9805
3 changed files with 49 additions and 40 deletions
@@ -1,5 +1,5 @@
//
// $Id: CharacterSprite.java,v 1.34 2002/06/19 23:31:57 mdb Exp $
// $Id: CharacterSprite.java,v 1.35 2002/06/20 21:42:53 mdb Exp $
package com.threerings.cast;
@@ -146,13 +146,17 @@ public class CharacterSprite extends ImageSprite
// }
// documentation inherited
protected void accomodateFrame (int width, int height)
protected void accomodateFrame (int frameIdx, int width, int height)
{
super.accomodateFrame(width, height);
// this will update our width and height
super.accomodateFrame(frameIdx, width, height);
// we need to update the render offset for this frame
_rxoff = -_aframes.getXOrigin(_orient, _frameIdx);
_ryoff = -_aframes.getYOrigin(_orient, _frameIdx);
// we now need to update the render offset for this frame
_oxoff = _aframes.getXOrigin(_orient, frameIdx);
_oyoff = _aframes.getYOrigin(_orient, frameIdx);
// and cause those changes to be reflected in our bounds
updateRenderOrigin();
}
// documentation inherited