Notify sprites when a new path is begun. Made time-based animation

work.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@445 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Walter Korman
2001-10-12 00:36:03 +00:00
parent cb296d1467
commit 1cd07dc217
2 changed files with 15 additions and 4 deletions
@@ -1,5 +1,5 @@
//
// $Id: Sprite.java,v 1.23 2001/09/17 23:55:45 shaper Exp $
// $Id: Sprite.java,v 1.24 2001/10/12 00:36:03 shaper Exp $
package com.threerings.media.sprite;
@@ -327,6 +327,14 @@ public class Sprite
_path = null;
}
/**
* Called by the active path when it begins.
*/
protected void pathBeginning ()
{
// nothing for now
}
/**
* Called by the active path when it has completed.
*/
@@ -377,7 +385,6 @@ public class Sprite
public void tick (long timestamp)
{
int fcount = _frames.getFrameCount();
int nfidx = _frameIdx;
boolean moved = false;
// move the sprite along toward its destination, if any
@@ -386,13 +393,14 @@ public class Sprite
}
// increment the display image if performing image animation
int nfidx = _frameIdx;
switch (_animMode) {
case NO_ANIMATION:
// nothing doing
break;
case TIME_BASED:
_frameIdx = (int)((timestamp/_frameDelay) % fcount);
nfidx = (int)((timestamp/_frameDelay) % fcount);
break;
case MOVEMENT_CUED: