No more SYNC_BOARD_STATE either. Now that too can be activated at runtime.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3183 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: PuzzlePanel.java,v 1.7 2004/10/28 18:53:26 mdb Exp $
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// $Id: PuzzlePanel.java,v 1.8 2004/10/28 19:20:04 mdb Exp $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -253,6 +253,12 @@ public abstract class PuzzlePanel extends JPanel
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return _robotTest.getValue();
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}
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/** Returns true if board syncing is activated. */
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public static boolean isSyncingBoards ()
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{
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return _syncBoardState.getValue();
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}
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/** Our puzzle context. */
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protected PuzzleContext _ctx;
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@@ -283,4 +289,11 @@ public abstract class PuzzlePanel extends JPanel
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"Activates the robot test player which will make random moves " +
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"in any activated puzzle.", "narya.puzzle.robot_tester",
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PuzzlePrefs.config, false);
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/** A debug hook that toggles activation of board syncing. */
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protected static RuntimeAdjust.BooleanAdjust _syncBoardState =
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new RuntimeAdjust.BooleanAdjust(
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"Sends a snapshot of the puzzle board with every event to aid " +
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"in debugging.", "narya.puzzle.sync_board_state",
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PuzzlePrefs.config, false);
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}
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