No more SYNC_BOARD_STATE either. Now that too can be activated at runtime.

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3183 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2004-10-28 19:20:04 +00:00
parent 19bd1b06bf
commit 1b99ba033e
3 changed files with 21 additions and 8 deletions
@@ -1,5 +1,5 @@
//
// $Id: PuzzleGameService.java,v 1.2 2004/08/27 02:20:27 mdb Exp $
// $Id: PuzzleGameService.java,v 1.3 2004/10/28 19:20:04 mdb Exp $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
@@ -41,8 +41,8 @@ public interface PuzzleGameService extends InvocationService, PuzzleCodes
/**
* Debug variant of {@link #updateProgress} that is only used when
* {@link #SYNC_BOARD_STATE} is true and which includes the board
* states associated with each event.
* {@link PuzzlePanel#isSyncingBoards} is true and which includes the
* board states associated with each event.
*/
public void updateProgressSync (
Client client, int roundId, int[] events, Board[] states);