No more SYNC_BOARD_STATE either. Now that too can be activated at runtime.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3183 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: PuzzleGameService.java,v 1.2 2004/08/27 02:20:27 mdb Exp $
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// $Id: PuzzleGameService.java,v 1.3 2004/10/28 19:20:04 mdb Exp $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -41,8 +41,8 @@ public interface PuzzleGameService extends InvocationService, PuzzleCodes
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/**
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* Debug variant of {@link #updateProgress} that is only used when
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* {@link #SYNC_BOARD_STATE} is true and which includes the board
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* states associated with each event.
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* {@link PuzzlePanel#isSyncingBoards} is true and which includes the
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* board states associated with each event.
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*/
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public void updateProgressSync (
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Client client, int roundId, int[] events, Board[] states);
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