Added objectFootprintsOverlap(). It's used by the editor, but IsoUtil
seemed like the right place for it. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@949 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: IsoUtil.java,v 1.17 2001/12/18 08:38:57 mdb Exp $
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// $Id: IsoUtil.java,v 1.18 2002/02/06 23:34:17 mdb Exp $
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package com.threerings.miso.scene.util;
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@@ -142,6 +142,19 @@ public class IsoUtil
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return boundsPoly;
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}
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/**
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* Returns true if the footprints of the two object tiles overlap when
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* the objects occupy the specified coordinates, false if not.
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*/
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public boolean objectFootprintsOverlap (ObjectTile tile1, int x1, int y1,
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ObjectTile tile2, int x2, int y2)
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{
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return !(x2 > x1 - tile1.getBaseWidth() &&
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x1 > x2 - tile2.getBaseWidth() &&
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y2 > y1 - tile1.getBaseHeight() &&
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y1 > y2 - tile2.getBaseHeight());
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}
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/**
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* Given two points in screen pixel coordinates, return the
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* compass direction that point B lies in from point A from an
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