Cope with failing to initialize the sound system.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3683 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -0,0 +1,38 @@
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//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.openal;
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/**
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* A blank sound used when we cannot initialize the sound system.
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*/
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public class BlankSound extends Sound
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{
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protected BlankSound ()
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{
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super(null, null);
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}
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protected boolean play (boolean allowDefer, boolean loop)
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{
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return false; // nothing doing
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}
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}
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@@ -48,7 +48,11 @@ public class SoundGroup
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*/
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public Sound getSound (String path)
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{
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return new Sound(this, _manager.getClip(_provider, path));
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if (_manager.isInitialized()) {
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return new Sound(this, _manager.getClip(_provider, path));
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} else {
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return new BlankSound();
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}
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}
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/**
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@@ -67,6 +71,12 @@ public class SoundGroup
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_manager = manager;
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_provider = provider;
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// if we were unable to initialize the sound system at all, just
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// stop here and we'll behave as if we have no available sources
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if (!_manager.isInitialized()) {
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return;
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}
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// create our sources
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_sourceIds = BufferUtils.createIntBuffer(sources);
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AL10.alGenSources(_sourceIds);
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@@ -69,6 +69,14 @@ public class SoundManager
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return _soundmgr;
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}
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/**
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* Returns true if we were able to initialize the sound system.
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*/
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public boolean isInitialized ()
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{
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return (_toLoad != null);
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}
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/**
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* Configures the size of our sound cache. If this value is larger
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* than memory available to the underlying sound system, it will be
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