Removed the pointless InvocationCodes.SUCCESS, moved it to ChatCodes,

which was the only child class that used it.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4328 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Ray Greenwell
2006-08-16 18:38:39 +00:00
parent 1518c12cdf
commit 1ae508f3aa
4 changed files with 7 additions and 15 deletions
@@ -33,9 +33,9 @@ import com.threerings.crowd.chat.client.SpeakService;
*/
public class ChatCodes extends InvocationCodes
{
// TODO: Fucking hell, this sucks balls. It'd be nice if we didn't
// have to do this, I tried making SUCCESS prototype const in InvCodes....
public static const SUCCESS :String = InvocationCodes.SUCCESS;
/** A return value used by the ChatDirector and possibly other entities
* to indicate successful processing of chat. */
public static const SUCCESS :String = "success";
/** The message identifier for a chat notification message. */
public static const CHAT_NOTIFICATION :String = "chat";