Removed the pointless InvocationCodes.SUCCESS, moved it to ChatCodes,
which was the only child class that used it. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4328 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -33,9 +33,9 @@ import com.threerings.crowd.chat.client.SpeakService;
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*/
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public class ChatCodes extends InvocationCodes
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{
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// TODO: Fucking hell, this sucks balls. It'd be nice if we didn't
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// have to do this, I tried making SUCCESS prototype const in InvCodes....
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public static const SUCCESS :String = InvocationCodes.SUCCESS;
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/** A return value used by the ChatDirector and possibly other entities
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* to indicate successful processing of chat. */
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public static const SUCCESS :String = "success";
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/** The message identifier for a chat notification message. */
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public static const CHAT_NOTIFICATION :String = "chat";
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