Store and make available the parent object associated with the shadow
tile. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@480 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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//
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// $Id: ShadowTile.java,v 1.1 2001/10/13 01:08:59 shaper Exp $
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// $Id: ShadowTile.java,v 1.2 2001/10/17 22:22:03 shaper Exp $
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package com.threerings.miso.tile;
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package com.threerings.miso.tile;
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@@ -9,20 +9,25 @@ import java.awt.Shape;
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/**
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/**
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* The shadow tile extends miso tile to provide an always-impassable
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* The shadow tile extends miso tile to provide an always-impassable
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* tile that has no display image. Shadow tiles are intended for
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* tile that has no display image. Shadow tiles are intended for
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* placement in the footprint of {@link ObjectTile} objects.
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* placement in the footprint of {@link
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* com.threerings.media.tile.ObjectTile} objects.
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*/
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*/
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public class ShadowTile extends MisoTile
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public class ShadowTile extends MisoTile
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{
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{
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/** Single instantiation of shadow tile for re-use in scenes. */
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/** The scene coordinates of the shadow tile's parent object tile. */
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public static ShadowTile TILE = new ShadowTile();
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public int ox, oy;
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/**
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/**
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* Constructs a shadow tile.
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* Constructs a shadow tile.
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*/
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*/
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public ShadowTile ()
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public ShadowTile (int x, int y)
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{
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{
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super(SHADOW_TSID, SHADOW_TID);
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super(SHADOW_TSID, SHADOW_TID);
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// save the coordinates of our parent object tile
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ox = x;
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oy = y;
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// shadow tiles are always impassable
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// shadow tiles are always impassable
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passable = false;
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passable = false;
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}
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}
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