Store and make available the parent object associated with the shadow

tile.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@480 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Walter Korman
2001-10-17 22:22:03 +00:00
parent 2ecd879692
commit 1a1eda672d
@@ -1,5 +1,5 @@
// //
// $Id: ShadowTile.java,v 1.1 2001/10/13 01:08:59 shaper Exp $ // $Id: ShadowTile.java,v 1.2 2001/10/17 22:22:03 shaper Exp $
package com.threerings.miso.tile; package com.threerings.miso.tile;
@@ -9,20 +9,25 @@ import java.awt.Shape;
/** /**
* The shadow tile extends miso tile to provide an always-impassable * The shadow tile extends miso tile to provide an always-impassable
* tile that has no display image. Shadow tiles are intended for * tile that has no display image. Shadow tiles are intended for
* placement in the footprint of {@link ObjectTile} objects. * placement in the footprint of {@link
* com.threerings.media.tile.ObjectTile} objects.
*/ */
public class ShadowTile extends MisoTile public class ShadowTile extends MisoTile
{ {
/** Single instantiation of shadow tile for re-use in scenes. */ /** The scene coordinates of the shadow tile's parent object tile. */
public static ShadowTile TILE = new ShadowTile(); public int ox, oy;
/** /**
* Constructs a shadow tile. * Constructs a shadow tile.
*/ */
public ShadowTile () public ShadowTile (int x, int y)
{ {
super(SHADOW_TSID, SHADOW_TID); super(SHADOW_TSID, SHADOW_TID);
// save the coordinates of our parent object tile
ox = x;
oy = y;
// shadow tiles are always impassable // shadow tiles are always impassable
passable = false; passable = false;
} }