Various updates to allow a system where a user's visible name is not the same
as their authentication name (which we leave in BodyObject.username). This turns out to be simpler than the system we adopted for Yohoho wherein we replace the player's user object after they select a character, but converting to this sort of system is way more work than would be worth it. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3758 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -252,7 +252,7 @@ public class SpotProvider
|
||||
}
|
||||
|
||||
sendClusterChatMessage(getCallerSceneId(caller), source.getOid(),
|
||||
source.username, null, message, mode);
|
||||
source.getVisibleName(), null, message, mode);
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
Reference in New Issue
Block a user