Various updates to allow a system where a user's visible name is not the same

as their authentication name (which we leave in BodyObject.username). This
turns out to be simpler than the system we adopted for Yohoho wherein we
replace the player's user object after they select a character, but converting
to this sort of system is way more work than would be worth it.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3758 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2005-11-10 23:18:58 +00:00
parent 3c91e33f04
commit 176329e1ed
17 changed files with 80 additions and 36 deletions
@@ -128,7 +128,7 @@ public class ChatProvider
}
// deliver a tell notification to the target player
sendTellMessage(tobj, source.username, null, message);
sendTellMessage(tobj, source.getVisibleName(), null, message);
// let the teller know it went ok
long idle = 0L;
@@ -161,7 +161,7 @@ public class ChatProvider
throw new InvocationException(errmsg);
}
broadcast(body.username, null, message, false);
broadcast(body.getVisibleName(), null, message, false);
}
/**
@@ -143,7 +143,7 @@ public class SpeakProvider
} else {
// issue the speak message on our speak object
sendSpeak(_speakObj, source.username, null, message, mode);
sendSpeak(_speakObj, source.getVisibleName(), null, message, mode);
}
}
@@ -312,9 +312,8 @@ public class SpeakProvider
}
/**
* Notes that the specified user was privy to the specified
* message. If {@link ChatMessage#timestamp} is not already filled in,
* it will be.
* Notes that the specified user was privy to the specified message. If
* {@link ChatMessage#timestamp} is not already filled in, it will be.
*/
protected static void noteMessage (Name username, UserMessage msg)
{
@@ -375,7 +374,7 @@ public class SpeakProvider
public void apply (int bodyOid) {
DObject dobj = CrowdServer.omgr.getObject(bodyOid);
if (dobj != null && dobj instanceof BodyObject) {
noteMessage(((BodyObject)dobj).username, message);
noteMessage(((BodyObject)dobj).getVisibleName(), message);
}
}
@@ -51,7 +51,9 @@ public class BodyObject extends ClientObject
// AUTO-GENERATED: FIELDS END
/**
* The username associated with this body object.
* The username associated with this body object. This should not be used
* directly; in general {@link #getVisibleName} should be used unless you
* specifically know that you want the username.
*/
public Name username;
@@ -109,6 +111,15 @@ public class BodyObject extends ClientObject
return EMPTY_TOKENS;
}
/**
* Returns the name that should be displayed to other users and used for
* the chat system. The default is to use {@link #username}.
*/
public Name getVisibleName ()
{
return username;
}
// documentation inherited
public void applyToListeners (ListenerOp op)
{
@@ -92,7 +92,7 @@ public class CrowdClient extends PresentsClient
// clear our chat history
if (body != null) {
SpeakProvider.clearHistory(body.username);
SpeakProvider.clearHistory(body.getVisibleName());
}
}
@@ -60,6 +60,9 @@ public class CrowdServer extends PresentsServer
// configure the dobject manager with our access controller
omgr.setDefaultAccessController(CrowdObjectAccess.DEFAULT);
// create our body locator
_lookup = createBodyLocator();
// create our place registry
plreg = createPlaceRegistry(invmgr, omgr);
@@ -81,6 +84,21 @@ public class CrowdServer extends PresentsServer
return new PlaceRegistry(invmgr, omgr);
}
/**
* Allow derived instances to create a custom {@link BodyLocator}. If the
* system opts not to use {@link BodyObject#username} as a user's visible
* name, it will need to provide a custom {@link BodyLocator}.
*/
protected BodyLocator createBodyLocator ()
{
return new BodyLocator() {
public BodyObject get (Name visibleName) {
// by default visibleName is username
return (BodyObject)clmgr.getClientObject(visibleName);
}
};
}
/**
* Enumerates the body objects for all active users on the server.
* This should only be called from the dobjmgr thread. The caller had
@@ -93,13 +111,13 @@ public class CrowdServer extends PresentsServer
}
/**
* The server maintains a mapping of username to body object for all
* active users on the server. This should only be called from the
* dobjmgr thread.
* Looks up the {@link BodyObject} for the user with the specified visible
* name, returns null if they are not online. This should only be called
* from the dobjmgr thread.
*/
public static BodyObject lookupBody (Name username)
public static BodyObject lookupBody (Name visibleName)
{
return (BodyObject)clmgr.getClientObject(username);
return _lookup.get(visibleName);
}
public static void main (String[] args)
@@ -114,6 +132,20 @@ public class CrowdServer extends PresentsServer
}
}
/** An interface that allows server extensions to reconfigure the body
* lookup process. See {@link #lookupBody}, {@link #createBodyLocator}. */
protected static interface BodyLocator
{
/** Returns the body object for the user with the specified visible
* name, or null if they are not online. This will only be called from
* the dobjmgr thread. */
public BodyObject get (Name visibleName);
}
/** Used to look up {@link BodyObject} instance for online users. See
* {@link #lookupBody}. */
protected static BodyLocator _lookup;
/** The config key for our list of invocation provider mappings. */
protected final static String PROVIDERS_KEY = "providers";
}
@@ -408,9 +408,9 @@ public class PlaceManager
*/
protected void populateOccupantInfo (OccupantInfo info, BodyObject body)
{
// the base occupant info is only their username
// the base occupant info is only their name and connection status
info.bodyOid = new Integer(body.getOid());
info.username = body.username;
info.username = body.getVisibleName();
info.status = body.status;
}
@@ -70,7 +70,7 @@ public class TableItem
_tdtr.addSeatednessObserver(this);
// figure out who we are
_self = ((BodyObject)ctx.getClient().getClientObject()).username;
_self = ((BodyObject)ctx.getClient().getClientObject()).getVisibleName();
// now create our user interface
setBorder(BorderFactory.createLineBorder(Color.black));
@@ -104,7 +104,7 @@ public class SimulatorManager
// configure the game config with the player names
config.players = new Name[_playerCount];
config.players[0] = _source.username;
config.players[0] = _source.getVisibleName();
for (int ii = 1; ii < _playerCount; ii++) {
config.players[ii] = new Name("simulant" + ii);
}
@@ -223,7 +223,7 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
int fromidx = _cgmgr.getPlayerIndex(client);
if (fromidx == -1) {
Log.warning("Send request from non-player [username=" +
((BodyObject)client).username + ", cards=" +
((BodyObject)client).who() + ", cards=" +
StringUtil.toString(cards) + "].");
return;
}
@@ -231,7 +231,7 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
// make sure they have the cards
if (!_hands[fromidx].containsAll(cards)) {
Log.warning("Tried to send cards not held [username=" +
((BodyObject)client).username + ", cards=" +
((BodyObject)client).who() + ", cards=" +
StringUtil.toString(cards) + "].");
return;
}
@@ -268,7 +268,7 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
}
// make sure it's their turn
Name username = ((BodyObject)client).username;
Name username = ((BodyObject)client).getVisibleName();
if (!username.equals(_trickCardGame.getTurnHolder())) {
return;
}
@@ -334,7 +334,7 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
// make sure the game is over
if (_cardGame.state != CardGameObject.GAME_OVER) {
Log.warning("Tried to request rematch when game wasn't over " +
"[username=" + ((BodyObject)client).username + "].");
"[username=" + ((BodyObject)client).who() + "].");
return;
}
@@ -342,7 +342,7 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
int pidx = _cgmgr.getPlayerIndex(client);
if (pidx == -1) {
Log.warning("Rematch request from non-player [username=" +
((BodyObject)client).username + "].");
((BodyObject)client).who() + "].");
return;
}
@@ -350,7 +350,7 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
if (_trickCardGame.getRematchRequests()[pidx] !=
TrickCardGameObject.NO_REQUEST) {
Log.warning("Repeated rematch request [username=" +
((BodyObject)client).username + "].");
((BodyObject)client).who() + "].");
return;
}
@@ -304,7 +304,7 @@ public class TableDirector extends BasicDirector
// look for our username in the occupants array
BodyObject self = (BodyObject)_ctx.getClient().getClientObject();
for (int i = 0; i < table.occupants.length; i++) {
if (self.username.equals(table.occupants[i])) {
if (self.getVisibleName().equals(table.occupants[i])) {
_ourTable = table;
break;
}
@@ -103,7 +103,7 @@ public abstract class GameController extends PlaceController
// runnable here that will let the game manager know that we're
// ready on the next pass through the distributed event loop
Log.info("Entering game " + _gobj.which() + ".");
if (_gobj.getPlayerIndex(bobj.username) != -1) {
if (_gobj.getPlayerIndex(bobj.getVisibleName()) != -1) {
_ctx.getClient().getRunQueue().postRunnable(new Runnable() {
public void run () {
// finally let the game manager know that we're ready
@@ -1062,7 +1062,7 @@ public class GameManager extends PlaceManager
BodyObject plobj = (BodyObject)caller;
// get the user's player index
int pidx = _gameobj.getPlayerIndex(plobj.username);
int pidx = _gameobj.getPlayerIndex(plobj.getVisibleName());
if (pidx == -1) {
// only complain if this is not a party game, since it's
// perfectly normal to receive a player ready notification
@@ -103,8 +103,8 @@ public class ParlorManager
_invites.put(invite.inviteId, invite);
// deliver an invite notification to the invitee
ParlorSender.sendInvite(invitee, invite.inviteId,
inviter.username, config);
ParlorSender.sendInvite(
invitee, invite.inviteId, inviter.getVisibleName(), config);
// and let the caller know the invite id we assigned
return invite.inviteId;
@@ -177,7 +177,9 @@ public class ParlorProvider
try {
// just this fellow will be playing
config.players = new Name[] { user.username };
if (config.players == null || config.players.length == 0) {
config.players = new Name[] { user.getVisibleName() };
}
// create the game manager and begin its initialization
// process
@@ -114,7 +114,7 @@ public class TableManager
// stick the creator into the first non-AI position
int cpos = (config.ais == null) ? 0 : config.ais.length;
String error =
table.setOccupant(cpos, creator.username, creator.getOid());
table.setOccupant(cpos, creator.getVisibleName(), creator.getOid());
if (error != null) {
Log.warning("Unable to add creator to position zero of " +
"table!? [table=" + table + ", creator=" + creator +
@@ -170,8 +170,8 @@ public class TableManager
}
// request that the user be added to the table at that position
String error =
table.setOccupant(position, joiner.username, joiner.getOid());
String error = table.setOccupant(
position, joiner.getVisibleName(), joiner.getOid());
// if that failed, report the error
if (error != null) {
throw new InvocationException(error);
@@ -215,7 +215,7 @@ public class TableManager
}
// request that the user be removed from the table
if (!table.clearOccupant(leaver.username)) {
if (!table.clearOccupant(leaver.getVisibleName())) {
throw new InvocationException(NOT_AT_TABLE);
}
@@ -69,7 +69,7 @@ public class TurnGameControllerDelegate extends GameControllerDelegate
{
BodyObject self = (BodyObject)_ctx.getClient().getClientObject();
return (_gameObj.state == GameObject.IN_PLAY &&
self.username.equals(_turnGame.getTurnHolder()));
self.getVisibleName().equals(_turnGame.getTurnHolder()));
}
/**
@@ -252,7 +252,7 @@ public class SpotProvider
}
sendClusterChatMessage(getCallerSceneId(caller), source.getOid(),
source.username, null, message, mode);
source.getVisibleName(), null, message, mode);
}
/**