Allow more 'advanced' robots to be created by derived classes if they like.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3188 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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//
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// $Id: PuzzlePanel.java,v 1.8 2004/10/28 19:20:04 mdb Exp $
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// $Id: PuzzlePanel.java,v 1.9 2004/10/29 00:48:37 eric Exp $
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//
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//
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// Narya library - tools for developing networked games
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -155,7 +155,7 @@ public abstract class PuzzlePanel extends JPanel
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{
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{
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// create a robot player if necessary
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// create a robot player if necessary
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if (_robot == null) {
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if (_robot == null) {
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_robot = new RobotPlayer(this, _xlate);
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_robot = createRobotPlayer();
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}
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}
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setPuzzleGrabsKeys(!isrobot);
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setPuzzleGrabsKeys(!isrobot);
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_robot.setRobotDelay(200L);
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_robot.setRobotDelay(200L);
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@@ -198,6 +198,16 @@ public abstract class PuzzlePanel extends JPanel
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}
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}
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}
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}
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/**
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* Creates a robot player using the default RobotPlayer. Derived
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* classes can override to make use of more advanced robots adapted to
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* specific puzzles.
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*/
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protected RobotPlayer createRobotPlayer ()
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{
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return new RobotPlayer(this, _xlate);
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}
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/**
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/**
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* Creates the puzzle board view that will be used to display the main
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* Creates the puzzle board view that will be used to display the main
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* puzzle interface. This is called when the puzzle panel is
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* puzzle interface. This is called when the puzzle panel is
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