Allow more 'advanced' robots to be created by derived classes if they like.

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3188 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Eric Lundberg
2004-10-29 00:48:37 +00:00
parent 18611da53d
commit 14c3a0515a
@@ -1,5 +1,5 @@
//
// $Id: PuzzlePanel.java,v 1.8 2004/10/28 19:20:04 mdb Exp $
// $Id: PuzzlePanel.java,v 1.9 2004/10/29 00:48:37 eric Exp $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
@@ -155,7 +155,7 @@ public abstract class PuzzlePanel extends JPanel
{
// create a robot player if necessary
if (_robot == null) {
_robot = new RobotPlayer(this, _xlate);
_robot = createRobotPlayer();
}
setPuzzleGrabsKeys(!isrobot);
_robot.setRobotDelay(200L);
@@ -198,6 +198,16 @@ public abstract class PuzzlePanel extends JPanel
}
}
/**
* Creates a robot player using the default RobotPlayer. Derived
* classes can override to make use of more advanced robots adapted to
* specific puzzles.
*/
protected RobotPlayer createRobotPlayer ()
{
return new RobotPlayer(this, _xlate);
}
/**
* Creates the puzzle board view that will be used to display the main
* puzzle interface. This is called when the puzzle panel is