Added a mechanism to skip to the end of the current camera path. It's sort of a
hack in that it just fakes an update to the path as if 100 seconds had elapsed, but that essentially does just what we want and is so simple. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3845 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -157,6 +157,16 @@ public class CameraHandler
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return (_campath != null);
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return (_campath != null);
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}
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}
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/**
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* Skips immediately to the end of the current camera path.
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*/
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public void skipPath ()
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{
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// fake an update far enough into the future to trick the camera path
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// into thinking it's done
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update(100);
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}
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/**
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/**
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* This is called by the {@link JmeApp} on every frame to allow the handler
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* This is called by the {@link JmeApp} on every frame to allow the handler
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* to update the camera as necessary.
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* to update the camera as necessary.
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