Major media subsystem revamp:
- All images are loaded through the image manager - Architected to allow the use of prepared or unprepared images (and volatile images when the day comes that they support alpha) - Tunable caches for images and tiles - Resource manager caches unpacked resources on the filesystem - Various and sundry other cleanups git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2116 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: ImageSprite.java,v 1.16 2002/11/20 05:33:20 mdb Exp $
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// $Id: ImageSprite.java,v 1.17 2003/01/13 22:49:46 mdb Exp $
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package com.threerings.media.sprite;
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@@ -8,7 +8,6 @@ import java.awt.Color;
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import java.awt.Composite;
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import java.awt.Graphics2D;
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import java.awt.Image;
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import java.awt.Rectangle;
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import java.awt.image.BufferedImage;
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@@ -16,6 +15,7 @@ import java.util.ArrayList;
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import java.util.Iterator;
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import com.threerings.media.Log;
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import com.threerings.media.image.Mirage;
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import com.threerings.media.util.MultiFrameImage;
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import com.threerings.media.util.SingleFrameImageImpl;
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@@ -75,7 +75,7 @@ public class ImageSprite extends Sprite
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* Constructs an image sprite that will display the supplied single
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* image when rendering itself.
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*/
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public ImageSprite (Image image)
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public ImageSprite (Mirage image)
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{
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this(new SingleFrameImageImpl(image));
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}
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@@ -85,8 +85,9 @@ public class ImageSprite extends Sprite
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{
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super.init();
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// now that we have our spritemanager, we can initialize our frames
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setFrameIndex(0, true);
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// now that we have our sprite manager, we can lay ourselves out
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// and initialize our frames
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layout();
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}
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/**
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@@ -157,7 +158,19 @@ public class ImageSprite extends Sprite
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// set and init our frames
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_frames = frames;
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setFrameIndex(0, true);
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_frameIdx = 0;
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layout();
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}
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/**
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* Instructs this sprite to lay out its current frame and any
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* accoutrements.
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*/
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public void layout ()
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{
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if (_frames != null) {
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setFrameIndex(_frameIdx, true);
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}
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}
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/**
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