Major media subsystem revamp:
- All images are loaded through the image manager - Architected to allow the use of prepared or unprepared images (and volatile images when the day comes that they support alpha) - Tunable caches for images and tiles - Resource manager caches unpacked resources on the filesystem - Various and sundry other cleanups git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2116 542714f4-19e9-0310-aa3c-eee0fc999fb1
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//
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// $Id: CachedVolatileMirage.java,v 1.1 2003/01/13 22:49:46 mdb Exp $
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package com.threerings.media.image;
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import java.awt.Graphics;
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import java.awt.Rectangle;
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import java.awt.image.BufferedImage;
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import com.threerings.media.Log;
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import com.samskivert.util.StringUtil;
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/**
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* A mirage implementation which allows the image to be maintained in
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* video memory and refetched from the image manager in the event that our
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* target screen resolution changes or we are flushed from video memory
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* for some other reason.
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*
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* <p> These objects are never created directly, but always obtained from
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* the {@link ImageManager}.
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*/
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public class CachedVolatileMirage extends VolatileMirage
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{
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/**
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* Creates a mirage with the supplied regeneration informoation and
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* prepared image.
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*/
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protected CachedVolatileMirage (
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ImageManager imgr, ImageManager.ImageKey source,
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Rectangle bounds, Colorization[] zations)
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{
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super(imgr, bounds);
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_source = source;
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_zations = zations;
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// create our volatile image for the first time
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createVolatileImage();
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}
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/**
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* Rerenders our volatile image from the its source image data.
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*/
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protected void refreshVolatileImage ()
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{
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Graphics gfx = null;
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try {
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BufferedImage source = _imgr.getImage(_source, _zations);
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gfx = _image.getGraphics();
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gfx.drawImage(source, -_bounds.x, -_bounds.y, null);
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} catch (Exception e) {
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Log.warning("Failure refreshing mirage " + this + ".");
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Log.logStackTrace(e);
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} finally {
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if (gfx != null) {
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gfx.dispose();
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}
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}
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}
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// documentation inherited
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protected void toString (StringBuffer buf)
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{
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super.toString(buf);
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buf.append(", key=").append(_source);
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buf.append(", zations=").append(_zations);
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}
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/** The key that identifies the image data used to create our volatile
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* image. */
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protected ImageManager.ImageKey _source;
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/** Optional colorizations that are applied to our source image when
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* creating our mirage. */
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protected Colorization[] _zations;
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}
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