Added Path.wasRemoved(), call it in the Sprite code.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2178 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: Sprite.java,v 1.59 2003/01/17 03:50:10 mdb Exp $
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// $Id: Sprite.java,v 1.60 2003/01/17 22:57:08 mdb Exp $
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package com.threerings.media.sprite;
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@@ -215,6 +215,11 @@ public abstract class Sprite extends AbstractMedia
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*/
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public void move (Path path)
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{
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// if there's a previous path, let it know that it's going away
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if (_path != null) {
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_path.wasRemoved(this);
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}
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// save off this path
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_path = path;
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@@ -230,7 +235,10 @@ public abstract class Sprite extends AbstractMedia
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// TODO: make sure we come to a stop on a full coordinate,
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// even in the case where we aborted a path mid-traversal.
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_path = null;
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if (_path != null) {
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_path.wasRemoved(this);
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_path = null;
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}
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}
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/**
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@@ -257,6 +265,8 @@ public abstract class Sprite extends AbstractMedia
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{
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// keep a reference to the path just completed
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Path oldpath = _path;
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// let the path know that it's audi
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_path.wasRemoved(this);
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// clear out the path we've now finished
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_path = null;
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// inform observers that we've finished our path
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