Step two in the great Stage refactor. I don't know how many steps will be
needed all told, but I like to see the number keep going up. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3438 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -21,8 +21,8 @@
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package com.threerings.parlor.game.server;
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import com.threerings.parlor.game.data.GameMarshaller;
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import com.threerings.parlor.game.client.GameService;
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import com.threerings.parlor.game.data.GameMarshaller;
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import com.threerings.presents.client.Client;
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import com.threerings.presents.data.ClientObject;
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import com.threerings.presents.data.InvocationMarshaller;
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@@ -0,0 +1,54 @@
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//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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||||
// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.stage.data;
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import com.threerings.util.MessageBundle;
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import com.threerings.crowd.data.BodyObject;
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/**
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* Codes and constants relating to the Stage system.
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*/
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public interface StageCodes
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{
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/** The i18n bundle identifier for the Stage system. */
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public static final String STAGE_MESSAGE_BUNDLE = "stage.general";
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/** The resource set that contains our tileset bundles. */
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public static final String TILESET_RSRC_SET = "tilesets";
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/** The access control identifier for scene modification privileges.
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* See {@link BodyObject#checkAccess}. */
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public static final String MODIFY_SCENE_ACCESS = "stage.modify_scene";
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/** The access control identifier for potentially damaging scene
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* modification privileges. See {@link BodyObject#checkAccess}. */
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public static final String MUTILATE_SCENE_ACCESS = "stage.mutilate_scene";
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/** An error delivered when adding objects to scenes. */
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public static final String ERR_NO_OVERLAP = MessageBundle.qualify(
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STAGE_MESSAGE_BUNDLE, "m.addobj_no_overlap");
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/** An error delivered when adding objects to scenes. */
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public static final String ERR_CANNOT_CLUSTER = MessageBundle.qualify(
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STAGE_MESSAGE_BUNDLE, "m.cannot_cluster");
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}
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@@ -0,0 +1,40 @@
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//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
|
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.stage.data;
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import com.threerings.crowd.data.OccupantInfo;
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/**
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* Extends the standard occupant info with stage specific business.
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*/
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public class StageOccupantInfo extends OccupantInfo
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{
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/**
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* Should return true if the occupant in question is available to be
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* clustered with, false if they are "busy". This means that a user
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* can click on them and start a chat circle.
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*/
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public boolean isClusterable ()
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{
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return true;
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}
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}
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@@ -40,27 +40,6 @@ public class StageScene extends SceneImpl
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readInterestingObjects();
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}
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protected void readInterestingObjects ()
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{
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_objects.clear();
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StageMisoSceneModel mmodel = StageMisoSceneModel.getSceneModel(_model);
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if (mmodel != null) {
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mmodel.getInterestingObjects(_objects);
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}
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}
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// documentation inherited
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public void updateReceived (SceneUpdate update)
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{
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super.updateReceived(update);
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// update our spot scene delegate
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_sdelegate.updateReceived();
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// re-read our interesting objects
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readInterestingObjects();
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}
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/**
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* Returns the scene type (e.g. "world", "port", "bank", etc.).
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*/
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@@ -103,6 +82,14 @@ public class StageScene extends SceneImpl
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_model.setDefaultColor(classId, colorId);
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}
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/**
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* Iterates over all of the interesting objects in this scene.
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*/
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public Iterator enumerateObjects ()
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{
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return _objects.iterator();
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}
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/**
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* Adds a new object to this scene.
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*/
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@@ -136,42 +123,16 @@ public class StageScene extends SceneImpl
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return removed;
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}
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/**
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* Iterates over all of the interesting objects in this scene.
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*/
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public Iterator enumerateObjects ()
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// documentation inherited
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public void updateReceived (SceneUpdate update)
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{
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return _objects.iterator();
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}
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super.updateReceived(update);
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/**
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* Applies the supplied scene update to this scene.
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*/
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public void applyUpdate (SceneUpdate update)
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{
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if (update instanceof AddObjectUpdate) {
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AddObjectUpdate aou = (AddObjectUpdate) update;
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// update our spot scene delegate
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_sdelegate.updateReceived();
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// remove any occluded objects
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if (aou.casualties != null) {
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for (int ii = 0; ii < aou.casualties.length; ii++) {
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removeObject(aou.casualties[ii]);
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}
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}
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// add the object
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addObject(aou.info);
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} else if (update instanceof DefaultColorUpdate) {
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DefaultColorUpdate dcu = (DefaultColorUpdate) update;
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setDefaultColor(dcu.classId, dcu.colorId);
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} else {
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Log.warning("Unknown scene update applied to StageScene: " + update);
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}
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// increment our scene version
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setVersion(getVersion() + 1);
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// re-read our interesting objects
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readInterestingObjects();
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}
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// documentation inherited
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@@ -224,6 +185,15 @@ public class StageScene extends SceneImpl
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_sdelegate.setDefaultEntrance(portal);
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}
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protected void readInterestingObjects ()
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{
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_objects.clear();
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StageMisoSceneModel mmodel = StageMisoSceneModel.getSceneModel(_model);
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if (mmodel != null) {
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mmodel.getInterestingObjects(_objects);
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}
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}
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/** A reference to our scene model. */
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protected StageSceneModel _model;
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@@ -0,0 +1,26 @@
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//
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// $Id: StageSceneConfig.java 8478 2003-05-07 05:12:26Z mdb $
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package com.threerings.stage.data;
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import com.threerings.crowd.data.PlaceConfig;
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import com.threerings.stage.client.StageSceneController;
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/**
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* Place configuration for the main isometric scenes in Stage.
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*/
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public class StageSceneConfig extends PlaceConfig
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{
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// documentation inherited
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public Class getControllerClass ()
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{
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return StageSceneController.class;
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}
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// documentation inherited
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public String getManagerClassName ()
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{
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return "com.threerings.stage.server.StageSceneManager";
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}
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}
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@@ -0,0 +1,54 @@
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//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
|
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//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
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// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
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package com.threerings.stage.data;
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import com.threerings.miso.data.ObjectInfo;
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import com.threerings.presents.client.Client;
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import com.threerings.presents.client.InvocationService;
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import com.threerings.presents.data.InvocationMarshaller;
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import com.threerings.presents.dobj.InvocationResponseEvent;
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import com.threerings.stage.client.StageSceneService;
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/**
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* Provides the implementation of the {@link StageSceneService} interface
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* that marshalls the arguments and delivers the request to the provider
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* on the server. Also provides an implementation of the response listener
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* interfaces that marshall the response arguments and deliver them back
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* to the requesting client.
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*/
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public class StageSceneMarshaller extends InvocationMarshaller
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implements StageSceneService
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{
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/** The method id used to dispatch {@link #addObject} requests. */
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public static final int ADD_OBJECT = 1;
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// documentation inherited from interface
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public void addObject (Client arg1, ObjectInfo arg2, InvocationService.ConfirmListener arg3)
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{
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InvocationMarshaller.ConfirmMarshaller listener3 = new InvocationMarshaller.ConfirmMarshaller();
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listener3.listener = arg3;
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sendRequest(arg1, ADD_OBJECT, new Object[] {
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arg2, listener3
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});
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}
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}
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@@ -0,0 +1,83 @@
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//
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// $Id: StageSceneObject.java 18473 2004-12-28 03:52:57Z mdb $
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package com.threerings.stage.data;
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import com.threerings.whirled.spot.data.SpotSceneObject;
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/**
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* Extends the basic {@link SpotSceneObject} with data and services
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* specific to isometric stage scenes.
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*/
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public class StageSceneObject extends SpotSceneObject
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{
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// AUTO-GENERATED: FIELDS START
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/** The field name of the <code>stageSceneService</code> field. */
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public static final String STAGE_SCENE_SERVICE = "stageSceneService";
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/** The field name of the <code>lightLevel</code> field. */
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public static final String LIGHT_LEVEL = "lightLevel";
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/** The field name of the <code>lightShade</code> field. */
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public static final String LIGHT_SHADE = "lightShade";
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// AUTO-GENERATED: FIELDS END
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/** Provides stage scene services. */
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public StageSceneMarshaller stageSceneService;
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/** The light level in this scene. 0f being fully on, 1f fully shaded. */
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public float lightLevel = 0f;
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/** The color of the light, if the light level is not 0f. */
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public int lightShade = 0;
|
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|
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// AUTO-GENERATED: METHODS START
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/**
|
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* Requests that the <code>stageSceneService</code> field be set to the
|
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* specified value. The local value will be updated immediately and an
|
||||
* event will be propagated through the system to notify all listeners
|
||||
* that the attribute did change. Proxied copies of this object (on
|
||||
* clients) will apply the value change when they received the
|
||||
* attribute changed notification.
|
||||
*/
|
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public void setStageSceneService (StageSceneMarshaller value)
|
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{
|
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StageSceneMarshaller ovalue = this.stageSceneService;
|
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requestAttributeChange(
|
||||
STAGE_SCENE_SERVICE, value, ovalue);
|
||||
this.stageSceneService = value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests that the <code>lightLevel</code> field be set to the
|
||||
* specified value. The local value will be updated immediately and an
|
||||
* event will be propagated through the system to notify all listeners
|
||||
* that the attribute did change. Proxied copies of this object (on
|
||||
* clients) will apply the value change when they received the
|
||||
* attribute changed notification.
|
||||
*/
|
||||
public void setLightLevel (float value)
|
||||
{
|
||||
float ovalue = this.lightLevel;
|
||||
requestAttributeChange(
|
||||
LIGHT_LEVEL, new Float(value), new Float(ovalue));
|
||||
this.lightLevel = value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests that the <code>lightShade</code> field be set to the
|
||||
* specified value. The local value will be updated immediately and an
|
||||
* event will be propagated through the system to notify all listeners
|
||||
* that the attribute did change. Proxied copies of this object (on
|
||||
* clients) will apply the value change when they received the
|
||||
* attribute changed notification.
|
||||
*/
|
||||
public void setLightShade (int value)
|
||||
{
|
||||
int ovalue = this.lightShade;
|
||||
requestAttributeChange(
|
||||
LIGHT_SHADE, new Integer(value), new Integer(ovalue));
|
||||
this.lightShade = value;
|
||||
}
|
||||
// AUTO-GENERATED: METHODS END
|
||||
}
|
||||
@@ -0,0 +1,71 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Narya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://www.threerings.net/code/narya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.stage.server;
|
||||
|
||||
import com.threerings.miso.data.ObjectInfo;
|
||||
import com.threerings.presents.client.Client;
|
||||
import com.threerings.presents.client.InvocationService;
|
||||
import com.threerings.presents.data.ClientObject;
|
||||
import com.threerings.presents.data.InvocationMarshaller;
|
||||
import com.threerings.presents.server.InvocationDispatcher;
|
||||
import com.threerings.presents.server.InvocationException;
|
||||
import com.threerings.stage.client.StageSceneService;
|
||||
import com.threerings.stage.data.StageSceneMarshaller;
|
||||
|
||||
/**
|
||||
* Dispatches requests to the {@link StageSceneProvider}.
|
||||
*/
|
||||
public class StageSceneDispatcher extends InvocationDispatcher
|
||||
{
|
||||
/**
|
||||
* Creates a dispatcher that may be registered to dispatch invocation
|
||||
* service requests for the specified provider.
|
||||
*/
|
||||
public StageSceneDispatcher (StageSceneProvider provider)
|
||||
{
|
||||
this.provider = provider;
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public InvocationMarshaller createMarshaller ()
|
||||
{
|
||||
return new StageSceneMarshaller();
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void dispatchRequest (
|
||||
ClientObject source, int methodId, Object[] args)
|
||||
throws InvocationException
|
||||
{
|
||||
switch (methodId) {
|
||||
case StageSceneMarshaller.ADD_OBJECT:
|
||||
((StageSceneProvider)provider).addObject(
|
||||
source,
|
||||
(ObjectInfo)args[0], (InvocationService.ConfirmListener)args[1]
|
||||
);
|
||||
return;
|
||||
|
||||
default:
|
||||
super.dispatchRequest(source, methodId, args);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,817 @@
|
||||
//
|
||||
// $Id: WorldSceneManager.java 19769 2005-03-17 07:38:31Z mdb $
|
||||
|
||||
package com.threerings.stage.server;
|
||||
|
||||
import java.awt.Point;
|
||||
import java.awt.Rectangle;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashSet;
|
||||
import java.util.Iterator;
|
||||
|
||||
import com.samskivert.io.PersistenceException;
|
||||
import com.samskivert.util.HashIntMap;
|
||||
import com.samskivert.util.Invoker;
|
||||
import com.samskivert.util.StringUtil;
|
||||
|
||||
import com.threerings.media.util.AStarPathUtil;
|
||||
import com.threerings.media.util.MathUtil;
|
||||
import com.threerings.miso.data.ObjectInfo;
|
||||
import com.threerings.miso.util.MisoSceneMetrics;
|
||||
import com.threerings.miso.util.MisoUtil;
|
||||
|
||||
import com.threerings.crowd.data.BodyObject;
|
||||
import com.threerings.presents.data.ClientObject;
|
||||
import com.threerings.presents.server.InvocationException;
|
||||
|
||||
import com.threerings.whirled.data.SceneUpdate;
|
||||
import com.threerings.whirled.spot.data.Cluster;
|
||||
import com.threerings.whirled.spot.data.ClusterObject;
|
||||
import com.threerings.whirled.spot.data.Location;
|
||||
import com.threerings.whirled.spot.data.Portal;
|
||||
import com.threerings.whirled.spot.data.SceneLocation;
|
||||
import com.threerings.whirled.spot.server.SpotSceneManager;
|
||||
|
||||
import com.threerings.stage.Log;
|
||||
import com.threerings.stage.client.StageSceneService;
|
||||
import com.threerings.stage.data.AddObjectUpdate;
|
||||
import com.threerings.stage.data.DefaultColorUpdate;
|
||||
import com.threerings.stage.data.StageCodes;
|
||||
import com.threerings.stage.data.StageMisoSceneModel;
|
||||
import com.threerings.stage.data.StageOccupantInfo;
|
||||
import com.threerings.stage.data.StageScene;
|
||||
import com.threerings.stage.data.StageSceneMarshaller;
|
||||
import com.threerings.stage.data.StageSceneModel;
|
||||
import com.threerings.stage.data.StageSceneObject;
|
||||
import com.threerings.stage.util.StageSceneUtil;
|
||||
|
||||
/**
|
||||
* Defines extensions to the basic Stage scene manager specific to
|
||||
* displaying isometric "stage" scenes (these may be indoor, outdoor or
|
||||
* aboard a vessel).
|
||||
*/
|
||||
public class StageSceneManager extends SpotSceneManager
|
||||
implements StageSceneProvider
|
||||
{
|
||||
/**
|
||||
* Returns a traversal predicate for use with {@link
|
||||
* StageSceneUtil#findStandingSpot} that validates whether a player can
|
||||
* stand in the searched spots.
|
||||
*/
|
||||
public AStarPathUtil.TraversalPred getCanStandPred ()
|
||||
{
|
||||
// this checks to see if we can stand at a particular tile coord
|
||||
return new AStarPathUtil.TraversalPred() {
|
||||
public boolean canTraverse (Object traverser, int x, int y) {
|
||||
_tloc.x = MisoUtil.toFull(x, 2);
|
||||
_tloc.y = MisoUtil.toFull(y, 2);
|
||||
return mayStandAtLocation((BodyObject)traverser, _tloc);
|
||||
}
|
||||
protected Location _tloc = new Location();
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds the supplied object to this scene. A persistent update is
|
||||
* generated and broadcast to all scene occupants. The update is
|
||||
* stored in the repository for communication to future occupants of
|
||||
* the scene and then entire complex process of changing our virtual
|
||||
* game world is effected at the simple call of this single method.
|
||||
*
|
||||
* @param killOverlap if true, overlapping object will be removed, and
|
||||
* the allowOverlap argument will be ignored.
|
||||
* @param allowOverlap if true, overlapping objects will be allowed
|
||||
* but one must be *very* careful to ensure that they know what they
|
||||
* are doing (ie. the objects have render priorities that correctly
|
||||
* handle the overlap).
|
||||
*
|
||||
* @return true if the object was added, false if the add was rejected
|
||||
* because the object overlaps an existing scene object.
|
||||
*/
|
||||
public boolean addObject (ObjectInfo info, boolean killOverlap,
|
||||
boolean allowOverlap)
|
||||
{
|
||||
// determine whether or not any object overlap our footprint
|
||||
Rectangle foot = StageSceneUtil.getObjectFootprint(
|
||||
StageServer.tilemgr, info.tileId, info.x, info.y);
|
||||
if (foot == null) {
|
||||
Log.warning("Aiya! Unable to compute object footprint! " +
|
||||
"[where=" + where() + ", info=" + info + "].");
|
||||
return false;
|
||||
}
|
||||
|
||||
ObjectInfo[] lappers = StageSceneUtil.getIntersectedObjects(
|
||||
StageServer.tilemgr, (StageSceneModel)_sscene.getSceneModel(),
|
||||
foot);
|
||||
if (!killOverlap && lappers.length > 0 && !allowOverlap) {
|
||||
// no overlapping allowed
|
||||
return false;
|
||||
}
|
||||
|
||||
// create our scene update which will be stored in the database
|
||||
// and used to efficiently update clients
|
||||
final AddObjectUpdate update = new AddObjectUpdate();
|
||||
update.init(_sscene.getId(), _sscene.getVersion(), info,
|
||||
killOverlap ? lappers : null);
|
||||
|
||||
Log.info("Adding object '" + update + ".");
|
||||
recordUpdate(update, true);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Changes the default colorization for the specified color class.
|
||||
* A persistent update is generated and broadcast to all scene
|
||||
* occupants. The update is stored in the repository for communication
|
||||
* to future occupants of the scene and then entire complex process
|
||||
* of changing our virtual game world is effected at the simple call
|
||||
* of this single method.
|
||||
*/
|
||||
public void setColor (int classId, int colorId)
|
||||
{
|
||||
DefaultColorUpdate update = new DefaultColorUpdate();
|
||||
update.init(_sscene.getId(), _sscene.getVersion(), classId, colorId);
|
||||
recordUpdate(update, false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if the specified tile coordinate is passable (the base
|
||||
* tile is passable and it is not in the footprint of an object).
|
||||
*/
|
||||
public boolean isPassable (int tx, int ty)
|
||||
{
|
||||
return (StageSceneUtil.isPassable(
|
||||
StageServer.tilemgr, _mmodel.getBaseTileId(tx, ty)) &&
|
||||
!checkContains(_footprints.iterator(), tx, ty));
|
||||
}
|
||||
|
||||
/**
|
||||
* Called by NPPs to determine whether or not they can stand at the
|
||||
* specified location.
|
||||
*/
|
||||
public boolean mayStandAtLocation (BodyObject source, Location loc)
|
||||
{
|
||||
return validateLocation(source, loc, false);
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public void addObject (ClientObject caller, ObjectInfo info,
|
||||
StageSceneService.ConfirmListener listener)
|
||||
throws InvocationException
|
||||
{
|
||||
BodyObject user = (BodyObject)caller;
|
||||
String err = user.checkAccess(StageCodes.MODIFY_SCENE_ACCESS, _sscene);
|
||||
if (err != null) {
|
||||
throw new InvocationException(err);
|
||||
}
|
||||
|
||||
boolean allowOverlap =
|
||||
(user.checkAccess(StageCodes.MODIFY_SCENE_ACCESS, _sscene) == null);
|
||||
if (addObject(info, false, allowOverlap)) {
|
||||
listener.requestProcessed();
|
||||
} else {
|
||||
listener.requestFailed(StageCodes.ERR_NO_OVERLAP);
|
||||
}
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
protected void gotSceneData ()
|
||||
{
|
||||
super.gotSceneData();
|
||||
|
||||
// cast some scene related bits
|
||||
_sscene = (StageScene)_scene;
|
||||
_mmodel = StageMisoSceneModel.getSceneModel(_scene.getSceneModel());
|
||||
|
||||
// note the footprints of all objects and portals in this scene
|
||||
computeFootprints();
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies the supplied scene update to our runtime scene and then
|
||||
* fires off an invocation unit to apply the update to the scene
|
||||
* database. Finally the update is "recorded" which broadcasts the
|
||||
* update to all occupants of the scene and stores the update so that
|
||||
* it can be provided as a patch to future scene visitors.
|
||||
*/
|
||||
protected void recordUpdate (SceneUpdate update, boolean tilesModified)
|
||||
{
|
||||
// do the standard update processing
|
||||
recordUpdate(update);
|
||||
|
||||
// then recompute some internal structures if need be
|
||||
if (tilesModified) {
|
||||
sceneTilesModified();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when any change is made to a scene's base or object tiles
|
||||
* (resulting in a change in the way the scene looks). If any sneaky
|
||||
* business need be done to deal with said addition, it can be handled
|
||||
* here.
|
||||
*/
|
||||
protected void sceneTilesModified ()
|
||||
{
|
||||
// compute the object footprints of all objects in this scene
|
||||
computeFootprints();
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
protected void didStartup ()
|
||||
{
|
||||
super.didStartup();
|
||||
_ssobj = (StageSceneObject)_plobj;
|
||||
|
||||
// register and fill in our stage scene service
|
||||
StageSceneMarshaller service = (StageSceneMarshaller)
|
||||
StageServer.invmgr.registerDispatcher(
|
||||
new StageSceneDispatcher(this), false);
|
||||
_ssobj.setStageSceneService(service);
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
protected void didShutdown ()
|
||||
{
|
||||
super.didShutdown();
|
||||
StageServer.invmgr.clearDispatcher(_ssobj.stageSceneService);
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
protected Class getPlaceObjectClass ()
|
||||
{
|
||||
return StageSceneObject.class;
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
protected void bodyLeft (int bodyOid)
|
||||
{
|
||||
super.bodyLeft(bodyOid);
|
||||
|
||||
// out ye go!
|
||||
_loners.remove(bodyOid);
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
protected void updateLocation (BodyObject source, Location loc)
|
||||
{
|
||||
super.updateLocation(source, loc);
|
||||
|
||||
// keep a rectangle around for each un-clustered occupant
|
||||
int tx = MisoUtil.fullToTile(loc.x), ty = MisoUtil.fullToTile(loc.y);
|
||||
_loners.put(source.getOid(), new Rectangle(tx, ty, 1, 1));
|
||||
}
|
||||
|
||||
/**
|
||||
* Computes the footprints of all objects and portals in this scene.
|
||||
* This is done when we are first resolved and following any
|
||||
* modifications to the scene's tile data.
|
||||
*/
|
||||
protected void computeFootprints ()
|
||||
{
|
||||
_footprints.clear();
|
||||
_mmodel.visitObjects(new StageMisoSceneModel.ObjectVisitor() {
|
||||
public void visit (ObjectInfo info) {
|
||||
Rectangle foot = StageSceneUtil.getObjectFootprint(
|
||||
StageServer.tilemgr, info.tileId, info.x, info.y);
|
||||
_footprints.add(foot);
|
||||
}
|
||||
});
|
||||
|
||||
// Log.info("Computed footprints [where=" + where () +
|
||||
// ", rects=" + StringUtil.toString(_footprints) + "].");
|
||||
|
||||
// place the tile coordinates of our portals into a set for
|
||||
// efficient comparison with location coordinates
|
||||
_plocs.clear();
|
||||
for (Iterator iter = _sscene.getPortals(); iter.hasNext(); ) {
|
||||
Portal port = (Portal)iter.next();
|
||||
_plocs.add(new Point(MisoUtil.fullToTile(port.x),
|
||||
MisoUtil.fullToTile(port.y)));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper function for {@link #mayStandAtLocation} and {@link
|
||||
* #validateLocation(BodyObject,Location)}.
|
||||
*/
|
||||
protected boolean validateLocation (BodyObject source, Location loc,
|
||||
boolean allowPortals)
|
||||
{
|
||||
int tx = MisoUtil.fullToTile(loc.x), ty = MisoUtil.fullToTile(loc.y);
|
||||
|
||||
// make sure the tile at that location is passable
|
||||
if (!StageSceneUtil.isPassable(StageServer.tilemgr,
|
||||
_mmodel.getBaseTileId(tx, ty))) {
|
||||
// Log.info("Rejecting non-passable loc [who=" + source.who() +
|
||||
// ", loc=" + loc + "].");
|
||||
return false;
|
||||
}
|
||||
|
||||
// if they're moving to stand on a portal, let them do it
|
||||
if (allowPortals && _plocs.contains(new Point(tx, ty))) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// if they are already standing on this tile, allow it
|
||||
Location cloc = (Location)
|
||||
_ssobj.occupantLocs.get(new Integer(source.getOid()));
|
||||
if (cloc != null &&
|
||||
MisoUtil.fullToTile(cloc.x) == tx &&
|
||||
MisoUtil.fullToTile(cloc.y) == ty) {
|
||||
// Log.info("Allowing adjust [who=" + source.who () +
|
||||
// ", cloc=" + cloc + ", nloc=" + loc + "].");
|
||||
return true;
|
||||
}
|
||||
|
||||
// make sure they're not standing in a cluster footprint, an
|
||||
// object footprint, or in the same tile as another scene occupant
|
||||
if (checkContains(_ssobj.clusters.iterator(), tx, ty) ||
|
||||
checkContains(_footprints.iterator(), tx, ty) ||
|
||||
checkContains(_loners.values().iterator(), tx, ty)) {
|
||||
// Log.info("Rejecting loc [who=" + source.who() +
|
||||
// ", loc=" + loc + ", inCluster=" +
|
||||
// checkContains(_ssobj.clusters.iterator(), tx, ty) +
|
||||
// ", inFootprint=" +
|
||||
// checkContains(_footprints.iterator(), tx, ty) +
|
||||
// ", onLoner=" +
|
||||
// checkContains(_loners.values().iterator(), tx, ty) +
|
||||
// "].");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/** Helper function for {@link #validateLocation}. */
|
||||
protected boolean checkContains (Iterator iter, int tx, int ty)
|
||||
{
|
||||
while (iter.hasNext()) {
|
||||
Rectangle rect = (Rectangle)iter.next();
|
||||
if (rect.contains(tx, ty)) {
|
||||
// Log.info(StringUtil.toString(rect) + " contains " +
|
||||
// StringUtil.coordsToString(tx, ty) + ".");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
protected SceneLocation computeEnteringLocation (
|
||||
BodyObject body, Portal entry)
|
||||
{
|
||||
// sanity check
|
||||
if (entry == null) {
|
||||
Log.warning("Requested to compute entering location for " +
|
||||
"non-existent portal [where=" + where() +
|
||||
", who=" + body.who() + "].");
|
||||
entry = _sscene.getDefaultEntrance();
|
||||
}
|
||||
|
||||
MisoSceneMetrics metrics = StageSceneUtil.getMetrics();
|
||||
SceneLocation loc = new SceneLocation(
|
||||
entry.getOppLocation(), body.getOid());
|
||||
int tx = MisoUtil.fullToTile(loc.x),
|
||||
ty = MisoUtil.fullToTile(loc.y);
|
||||
int oidx = loc.orient/2;
|
||||
int lidx = (oidx+3)%4; // rotate to the left
|
||||
int ridx = (oidx+1)%4; // rotate to the right
|
||||
|
||||
// start in the row in front of the portal and search forward,
|
||||
// checking the center, then the spot(s) to the left, then the
|
||||
// spot(s) to the right (fanning out by one tile each time)
|
||||
final int MAX_FAN = 4;
|
||||
LOC_SEARCH:
|
||||
for (int fan = 1; fan < MAX_FAN; fan++) {
|
||||
tx += PORTAL_DX[oidx];
|
||||
ty += PORTAL_DY[oidx];
|
||||
|
||||
// look in the center column
|
||||
if (checkEntry(metrics, body, tx, ty, loc)) {
|
||||
break LOC_SEARCH;
|
||||
}
|
||||
|
||||
// look to the left
|
||||
for (int lx = tx, ly = ty, ff = 0; ff < fan; ff++) {
|
||||
lx += PORTAL_DX[lidx];
|
||||
ly += PORTAL_DY[lidx];
|
||||
if (checkEntry(metrics, body, lx, ly, loc)) {
|
||||
break LOC_SEARCH;
|
||||
}
|
||||
}
|
||||
|
||||
// look to the right
|
||||
for (int rx = tx, ry = ty, ff = 0; ff < fan; ff++) {
|
||||
rx += PORTAL_DX[ridx];
|
||||
ry += PORTAL_DY[ridx];
|
||||
if (checkEntry(metrics, body, rx, ry, loc)) {
|
||||
break LOC_SEARCH;
|
||||
}
|
||||
}
|
||||
|
||||
// if this is our last pass and we didn't find anything,
|
||||
// revert back to the portal location
|
||||
if (fan == MAX_FAN-1) {
|
||||
loc = new SceneLocation(
|
||||
entry.getOppLocation(), body.getOid());
|
||||
}
|
||||
}
|
||||
|
||||
tx = MisoUtil.fullToTile(loc.x);
|
||||
ty = MisoUtil.fullToTile(loc.y);
|
||||
_loners.put(body.getOid(), new Rectangle(tx, ty, 1, 1));
|
||||
return loc;
|
||||
}
|
||||
|
||||
/** Helper function for {@link #computeEnteringLocation}. */
|
||||
protected boolean checkEntry (MisoSceneMetrics metrics, BodyObject body,
|
||||
int tx, int ty, SceneLocation sloc)
|
||||
{
|
||||
sloc.x = MisoUtil.toFull(tx, metrics.finegran/2);
|
||||
sloc.y = MisoUtil.toFull(ty, metrics.finegran/2);
|
||||
return validateLocation(body, sloc, false);
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
protected boolean validateLocation (BodyObject source, Location loc)
|
||||
{
|
||||
// TODO: make sure the user isn't warping to hell and gone (and if
|
||||
// they are, make sure they're an admin)
|
||||
return validateLocation(source, loc, true);
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
protected boolean canAddBody (ClusterRecord clrec, BodyObject body)
|
||||
{
|
||||
// make sure we have a setting for clusters of this size
|
||||
if (clrec.size() >= TARGET_SIZE.length-2) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// if this is a brand new cluster, just make it 2x2 and be done
|
||||
// with it
|
||||
Cluster cl = clrec.getCluster();
|
||||
if (cl.width == 0) {
|
||||
cl.width = 2;
|
||||
cl.height = 2;
|
||||
// Log.info("Created new cluster for " + body.who() +
|
||||
// " (" + cl + ").");
|
||||
return true;
|
||||
}
|
||||
|
||||
// Log.info("Maybe adding " + body.who() + " to " + cl + ".");
|
||||
|
||||
// if the cluster is already big enough, we're groovy
|
||||
int target = TARGET_SIZE[clrec.size()+1];
|
||||
if (cl.width >= target) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// make an expanded footprint and try to fit it somewhere
|
||||
int expand = target-cl.width;
|
||||
Rectangle rect = null;
|
||||
for (int ii = 0; ii < X_OFF.length; ii++) {
|
||||
rect = new Rectangle(cl.x + expand*X_OFF[ii],
|
||||
cl.y + expand*Y_OFF[ii],
|
||||
cl.width+expand, cl.height+expand);
|
||||
|
||||
// if this rect overlaps objects, other clusters, portals or
|
||||
// impassable tiles, it's no good
|
||||
if (checkIntersects(_ssobj.clusters.iterator(), rect, cl) ||
|
||||
checkIntersects(_footprints.iterator(), rect, cl) ||
|
||||
checkPortals(rect) || checkViolatesPassability(rect)) {
|
||||
rect = null;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// if we couldn't expand in any direction, it's no go
|
||||
if (rect == null) {
|
||||
Log.info("Couldn't expand cluster " + cl + ".");
|
||||
return false;
|
||||
}
|
||||
|
||||
// now look to see if we just expanded our cluster over top of any
|
||||
// unsuspecting standers by and if so, attempt to subsume them
|
||||
for (Iterator iter = _loners.keySet().iterator();
|
||||
iter.hasNext(); ) {
|
||||
int bodyOid = ((Integer)iter.next()).intValue();
|
||||
// skip ourselves
|
||||
if (bodyOid == body.getOid()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// do the right thing with a person standing right on the
|
||||
// cluster (they're the person we're clustering with)
|
||||
Rectangle trect = (Rectangle)_loners.get(bodyOid);
|
||||
if (trect.equals(cl)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (trect.intersects(rect)) {
|
||||
// make sure this person isn't already in our cluster
|
||||
ClusterObject clobj = clrec.getClusterObject();
|
||||
if (clobj != null && clobj.occupants.contains(bodyOid)) {
|
||||
Log.warning("Ignoring stale occupant [where=" + where() +
|
||||
", cluster=" + cl + ", occ=" + bodyOid + "].");
|
||||
continue;
|
||||
}
|
||||
|
||||
// make sure the subsumee exists
|
||||
final BodyObject bobj = (BodyObject)
|
||||
StageServer.omgr.getObject(bodyOid);
|
||||
if (bobj == null) {
|
||||
Log.warning("Can't subsume disappeared body " +
|
||||
"[where=" + where() + ", cluster=" + cl +
|
||||
", boid=" + bodyOid + "].");
|
||||
continue;
|
||||
}
|
||||
|
||||
// we subsume nearby pirates by queueing up their addition
|
||||
// to our cluster to be processed after we finish adding
|
||||
// ourselves to this cluster
|
||||
final ClusterRecord fclrec = clrec;
|
||||
StageServer.omgr.postRunnable(new Runnable() {
|
||||
public void run () {
|
||||
try {
|
||||
Log.info("Subsuming " + bobj.who() +
|
||||
" into " + fclrec.getCluster() + ".");
|
||||
fclrec.addBody(bobj);
|
||||
|
||||
} catch (InvocationException ie) {
|
||||
Log.info("Unable to subsume neighbor " +
|
||||
"[cluster=" + fclrec.getCluster() +
|
||||
", neighbor=" + bobj.who() +
|
||||
", cause=" + ie.getMessage() + "].");
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Log.info("Expanding cluster [cluster=" + cl +
|
||||
// ", rect=" + rect + "].");
|
||||
cl.setBounds(rect);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/** Helper function for {@link #canAddBody}. */
|
||||
protected boolean checkIntersects (Iterator iter, Rectangle rect,
|
||||
Rectangle ignore)
|
||||
{
|
||||
while (iter.hasNext()) {
|
||||
Rectangle trect = (Rectangle)iter.next();
|
||||
if (ignore != null && trect.equals(ignore)) {
|
||||
continue;
|
||||
}
|
||||
if (trect.intersects(rect)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/** Helper function for {@link #canAddBody}. */
|
||||
protected boolean checkPortals (Rectangle rect)
|
||||
{
|
||||
for (Iterator iter = _plocs.iterator(); iter.hasNext(); ) {
|
||||
Point ppoint = (Point)iter.next();
|
||||
if (rect.contains(ppoint)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/** Helper function for {@link #canAddBody}. */
|
||||
protected boolean checkViolatesPassability (Rectangle rect)
|
||||
{
|
||||
// we just check the whole damned thing, but it's not really that
|
||||
// expensive, so we're not going to worry about it
|
||||
// Check the bounds + 1 in each direction, so we can see if a fringer
|
||||
// blocks us.
|
||||
for (int xx = rect.x-1, ex = rect.x+rect.width+1; xx < ex; xx++) {
|
||||
for (int yy = rect.y-1, ey = rect.y+rect.height+1; yy < ey; yy++) {
|
||||
int btid = _mmodel.getBaseTileId(xx, yy);
|
||||
if ((btid == 0) &&
|
||||
((xx == rect.x-1) || (xx == rect.x + rect.width) ||
|
||||
(yy == rect.y-1) || (yy == rect.y + rect.height))) {
|
||||
// it's ok to have an unspecified base tile in the outer
|
||||
// border
|
||||
continue;
|
||||
|
||||
} else if (!StageSceneUtil.isPassable(
|
||||
StageServer.tilemgr, btid)) {
|
||||
// Log.info("Cluster impassable " +
|
||||
// "[rect=" + StringUtil.toString(rect) +
|
||||
// ", spot=" + StringUtil.coordsToString(xx, yy) +
|
||||
// "].");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
protected void bodyAdded (ClusterRecord clrec, BodyObject body)
|
||||
{
|
||||
super.bodyAdded(clrec, body);
|
||||
|
||||
// Log.info(body.who() + " added to " + clrec + ".");
|
||||
|
||||
// remove them from the loners map if they were in it
|
||||
int bodyOid = body.getOid();
|
||||
_loners.remove(bodyOid);
|
||||
|
||||
Cluster cl = clrec.getCluster();
|
||||
if (clrec.size() == 1) {
|
||||
// if we're adding our first player, assign initial dimensions
|
||||
// to the cluster
|
||||
cl.width = 1; cl.height = 1;
|
||||
Location loc = locationForBody(bodyOid);
|
||||
if (loc == null) {
|
||||
Log.warning("Foreign body added to cluster [clrec=" + clrec +
|
||||
", body=" + body.who() + "].");
|
||||
cl.x = 10; cl.y = 10;
|
||||
} else {
|
||||
cl.x = MisoUtil.fullToTile(loc.x);
|
||||
cl.y = MisoUtil.fullToTile(loc.y);
|
||||
}
|
||||
// we'll do everything else when occupant two shows up
|
||||
return;
|
||||
}
|
||||
|
||||
// generate a list of all valid locations for this cluster
|
||||
ArrayList locs = StageSceneUtil.getClusterLocs(cl);
|
||||
|
||||
// Log.info("Positioning " + clrec.size() + " bodies in " +
|
||||
// StringUtil.toString(locs) + " for " + cl + ".");
|
||||
|
||||
// make sure everyone is in their proper position
|
||||
for (Iterator iter = clrec.keySet().iterator(); iter.hasNext(); ) {
|
||||
int tbodyOid = ((Integer)iter.next()).intValue();
|
||||
// leave the newly added player to last
|
||||
if (tbodyOid != bodyOid) {
|
||||
positionBody(cl, tbodyOid, locs);
|
||||
}
|
||||
}
|
||||
|
||||
// finally position the new guy
|
||||
positionBody(cl, bodyOid, locs);
|
||||
}
|
||||
|
||||
/** Helper function for {@link #bodyAdded}. */
|
||||
protected void positionBody (Cluster cl, int bodyOid, ArrayList locs)
|
||||
{
|
||||
SceneLocation sloc = (SceneLocation)
|
||||
_ssobj.occupantLocs.get(new Integer(bodyOid));
|
||||
if (sloc == null) {
|
||||
BodyObject user = (BodyObject)StageServer.omgr.getObject(bodyOid);
|
||||
String who = (user == null) ? ("" + bodyOid) : user.who();
|
||||
Log.warning("Can't position locationless user " +
|
||||
"[where=" + where() + ", cluster=" + cl +
|
||||
", boid=" + who + "].");
|
||||
return;
|
||||
}
|
||||
|
||||
SceneLocation cloc = getClosestLoc(locs, sloc);
|
||||
// Log.info("Maybe moving " + bodyOid + " from " + sloc +
|
||||
// " to " + cloc +
|
||||
// " (avail=" + StringUtil.toString(locs) + ").");
|
||||
if (cloc != null && !cloc.equivalent(sloc)) {
|
||||
cloc.bodyOid = bodyOid;
|
||||
// Log.info("Moving " + bodyOid + " to " + cloc +
|
||||
// " for " + cl + ".");
|
||||
_ssobj.updateOccupantLocs(cloc);
|
||||
}
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
protected void bodyRemoved (ClusterRecord clrec, BodyObject body)
|
||||
{
|
||||
super.bodyRemoved(clrec, body);
|
||||
|
||||
// if we've been reduced to a zero person cluster, we can skip all
|
||||
// this because the cluster will be destroyed when we return
|
||||
if (clrec.size() < 1) {
|
||||
return;
|
||||
}
|
||||
|
||||
// reduce the bounds of the cluster if necessary
|
||||
int target = TARGET_SIZE[clrec.size()];
|
||||
Cluster cl = clrec.getCluster();
|
||||
// allow a cluster to remain one size larger than it needs to be
|
||||
// as long as there's more than one person in it
|
||||
if (cl.width <= (target + ((clrec.size() > 1) ? 1 : 0))) {
|
||||
return;
|
||||
}
|
||||
|
||||
// otherwise shrink the cluster
|
||||
cl.width = target;
|
||||
cl.height = target;
|
||||
|
||||
// generate a list of all valid locations for this cluster
|
||||
ArrayList locs = StageSceneUtil.getClusterLocs(cl);
|
||||
|
||||
// make sure everyone is in their proper position
|
||||
for (Iterator iter = clrec.keySet().iterator(); iter.hasNext(); ) {
|
||||
int bodyOid = ((Integer)iter.next()).intValue();
|
||||
// leave the newly added player to last
|
||||
if (bodyOid != body.getOid()) {
|
||||
positionBody(cl, bodyOid, locs);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
protected void checkCanCluster (BodyObject initiator, BodyObject target)
|
||||
throws InvocationException
|
||||
{
|
||||
StageOccupantInfo info = (StageOccupantInfo)_ssobj.occupantInfo.get(
|
||||
new Integer(target.getOid()));
|
||||
if (info == null) {
|
||||
Log.warning("Have no occinfo for cluster target " +
|
||||
"[where=" + where() + ", init=" + initiator.who() +
|
||||
", target=" + target.who() + "].");
|
||||
throw new InvocationException(INTERNAL_ERROR);
|
||||
}
|
||||
|
||||
if (!info.isClusterable()) {
|
||||
throw new InvocationException(StageCodes.ERR_CANNOT_CLUSTER);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Locates and removes the location in the list closest to the
|
||||
* supplied location.
|
||||
*/
|
||||
protected static SceneLocation getClosestLoc (
|
||||
ArrayList locs, SceneLocation loc)
|
||||
{
|
||||
SceneLocation cloc = null;
|
||||
float cdist = Integer.MAX_VALUE;
|
||||
int cidx = -1;
|
||||
for (int ii = 0, ll = locs.size(); ii < ll; ii++) {
|
||||
SceneLocation tloc = (SceneLocation)locs.get(ii);
|
||||
float tdist = MathUtil.distance(loc.x, loc.y, tloc.x, tloc.y);
|
||||
if (tdist < cdist) {
|
||||
cloc = tloc;
|
||||
cdist = tdist;
|
||||
cidx = ii;
|
||||
}
|
||||
}
|
||||
if (cidx != -1) {
|
||||
locs.remove(cidx);
|
||||
}
|
||||
return cloc;
|
||||
}
|
||||
|
||||
/** A casted reference to our scene object. */
|
||||
protected StageSceneObject _ssobj;
|
||||
|
||||
/** A casted reference to our scene data. */
|
||||
protected StageScene _sscene;
|
||||
|
||||
/** Our miso scene data extracted for convenience and efficiency. */
|
||||
protected StageMisoSceneModel _mmodel;
|
||||
|
||||
/** Rectangles describing the footprints (in tile coordinates) of all
|
||||
* of our scene objects. */
|
||||
protected ArrayList _footprints = new ArrayList();
|
||||
|
||||
/** Rectangles containing a "footprint" for the users that aren't in
|
||||
* any clusters. */
|
||||
protected HashIntMap _loners = new HashIntMap();
|
||||
|
||||
/** Contains the (tile) coordinates of all of our portals. */
|
||||
protected HashSet _plocs = new HashSet();
|
||||
|
||||
/** The dimensions of a cluster with the specified number of
|
||||
* occupants. */
|
||||
protected static final int[] TARGET_SIZE = {
|
||||
1, 2, // one person cluster
|
||||
3, 3, 3, // two to four person cluster
|
||||
4, 4, 4, 4, // five to eight person cluster
|
||||
5, 5, 5, 5, // nine to twelve person cluster
|
||||
6, 6, 6, 6, // thirteen to sixteen person cluster
|
||||
7, 7, 7, 7, 7, 7, 7, 7, // seventeen to twenty four person cluster
|
||||
8 // needed though we'll never expand to this size
|
||||
};
|
||||
|
||||
/** Used by {@link #canAddBody}. */
|
||||
protected static final int[] X_OFF = { 0, -1, 0, -1 };
|
||||
|
||||
/** Used by {@link #canAddBody}. */
|
||||
protected static final int[] Y_OFF = { 0, 0, -1, -1 };
|
||||
|
||||
/** Used by {@link #computeEnteringLocation}. */
|
||||
protected static final int[] PORTAL_DX = { 0, -1, 0, 1 }; // W N E S
|
||||
|
||||
/** Used by {@link #computeEnteringLocation}. */
|
||||
protected static final int[] PORTAL_DY = { 1, 0, -1, 0 }; // W N E S
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
//
|
||||
// $Id: StageSceneProvider.java 14426 2004-03-12 12:12:32Z mdb $
|
||||
|
||||
package com.threerings.stage.server;
|
||||
|
||||
import com.threerings.presents.data.ClientObject;
|
||||
import com.threerings.presents.server.InvocationException;
|
||||
import com.threerings.presents.server.InvocationProvider;
|
||||
|
||||
import com.threerings.miso.data.ObjectInfo;
|
||||
|
||||
import com.threerings.stage.client.StageSceneService;
|
||||
|
||||
/**
|
||||
* Defines the server side of the {@link StageSceneService}.
|
||||
*/
|
||||
public interface StageSceneProvider extends InvocationProvider
|
||||
{
|
||||
/**
|
||||
* Handles a {@link StageSceneService#addObject} request.
|
||||
*/
|
||||
public void addObject (ClientObject caller, ObjectInfo info,
|
||||
StageSceneService.ConfirmListener listener)
|
||||
throws InvocationException;
|
||||
}
|
||||
@@ -0,0 +1,67 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Narya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://www.threerings.net/code/narya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.stage.server;
|
||||
|
||||
import com.threerings.resource.ResourceManager;
|
||||
|
||||
import com.threerings.media.tile.TileManager;
|
||||
import com.threerings.media.tile.bundle.BundledTileSetRepository;
|
||||
|
||||
import com.threerings.whirled.server.WhirledServer;
|
||||
|
||||
import com.threerings.stage.Log;
|
||||
import com.threerings.stage.data.StageCodes;
|
||||
|
||||
/**
|
||||
* Extends the Whirled server to provide services needed by the Stage
|
||||
* system.
|
||||
*/
|
||||
public abstract class StageServer extends WhirledServer
|
||||
{
|
||||
/** A resource manager with which we can load resources in the same
|
||||
* manner that the client does (for resources that are used on both
|
||||
* the server and client). */
|
||||
public ResourceManager rsrcmgr;
|
||||
|
||||
/** Provides access to our tile repository. */
|
||||
public static TileManager tilemgr;
|
||||
|
||||
// documentation inherited
|
||||
public void init ()
|
||||
throws Exception
|
||||
{
|
||||
// do the base server initialization
|
||||
super.init();
|
||||
|
||||
// create the resource manager
|
||||
rsrcmgr = new ResourceManager("rsrc");
|
||||
rsrcmgr.initBundles(null, "config/resource/manager.properties", null);
|
||||
|
||||
// create our tile manager and repository
|
||||
tilemgr = new TileManager(null);
|
||||
tilemgr.setTileSetRepository(
|
||||
new BundledTileSetRepository(rsrcmgr, null,
|
||||
StageCodes.TILESET_RSRC_SET));
|
||||
|
||||
Log.info("Stage server initialized.");
|
||||
}
|
||||
}
|
||||
@@ -127,32 +127,35 @@ public class SceneManager extends PlaceManager
|
||||
|
||||
/**
|
||||
* When a modification is made to a scene, the scene manager should
|
||||
* update its internal structures, update the {@link Scene} object,
|
||||
* update the repository (either by storing the updated scene
|
||||
* wholesale or more efficiently updating only what has changed), and
|
||||
* then it should create a {@link SceneUpdate} record that can be
|
||||
* delivered to clients to effect the update to the clients's cached
|
||||
* copy of the scene model. This update will be stored persistently
|
||||
* and provided (along with any other accumulated updates) to clients
|
||||
* that later request to enter the scene with an old version of the
|
||||
* scene data. Updates are not stored forever, but a sizable number of
|
||||
* recent updates are stored so that moderately current clients can
|
||||
* apply incremental patches to their scenes rather than redownloading
|
||||
* the entire scenes when they change.
|
||||
* create a SceneUpdate instance and pass it to this method which will
|
||||
* update the in-memory scene, and apply and record the update in the
|
||||
* scene repository.
|
||||
*
|
||||
* <p> This update will be stored persistently and provided (along
|
||||
* with any other accumulated updates) to clients that later request
|
||||
* to enter the scene with an old version of the scene data. Updates
|
||||
* are not stored forever, but a sizable number of recent updates are
|
||||
* stored so that moderately current clients can apply incremental
|
||||
* patches to their scenes rather than redownloading entire scenes
|
||||
* when they change.
|
||||
*/
|
||||
protected void recordUpdate (final SceneUpdate update)
|
||||
{
|
||||
// instruct our in-memory copy of the scene to apply the update
|
||||
_scene.updateReceived(update);
|
||||
|
||||
// add it to our in memory update list
|
||||
_updates.addUpdate(update);
|
||||
|
||||
// and store it in the repository
|
||||
// and apply and store it in the repository
|
||||
WhirledServer.invoker.postUnit(new Invoker.Unit() {
|
||||
public boolean invoke () {
|
||||
try {
|
||||
_screg.getSceneRepository().addUpdate(update);
|
||||
_screg.getSceneRepository().applyAndRecordUpdate(
|
||||
_scene.getSceneModel(), update);
|
||||
} catch (PersistenceException pe) {
|
||||
Log.warning("Failed to store scene update " +
|
||||
"[update=" + update + ", error=" + pe + "].");
|
||||
Log.warning("Failed to apply scene update " + update + ".");
|
||||
Log.logStackTrace(pe);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
//
|
||||
// $Id: DummySceneRepository.java,v 1.9 2004/08/27 02:20:43 mdb Exp $
|
||||
// $Id$
|
||||
//
|
||||
// Narya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
|
||||
@@ -52,7 +52,7 @@ public class DummySceneRepository implements SceneRepository
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public void addUpdate (SceneUpdate update)
|
||||
public void applyAndRecordUpdate (SceneModel model, SceneUpdate update)
|
||||
throws PersistenceException
|
||||
{
|
||||
// nothing doing
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
//
|
||||
// $Id: SceneRepository.java,v 1.7 2004/08/27 02:20:43 mdb Exp $
|
||||
// $Id$
|
||||
//
|
||||
// Narya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
|
||||
@@ -60,12 +60,14 @@ public interface SceneRepository
|
||||
throws PersistenceException, NoSuchSceneException;
|
||||
|
||||
/**
|
||||
* Adds the supplied scene update to the list of updates for its
|
||||
* associated scene.
|
||||
* Applise the supplied scene update to persistent representation of
|
||||
* its associated scene, then stores the update persistently for
|
||||
* future invocations of the server to load. <em>Note:</em> the scene
|
||||
* update will have already been applied to the supplied scene model.
|
||||
*
|
||||
* @exception PersistenceException thrown if an error occurs
|
||||
* attempting to store the scene update.
|
||||
* attempting to apply the scene update.
|
||||
*/
|
||||
public void addUpdate (SceneUpdate update)
|
||||
public void applyAndRecordUpdate (SceneModel model, SceneUpdate update)
|
||||
throws PersistenceException;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user