Major low-level rendering rethink.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1287 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,11 +1,13 @@
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//
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// $Id: BuilderPanel.java,v 1.5 2001/11/27 08:09:35 mdb Exp $
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// $Id: BuilderPanel.java,v 1.6 2002/04/23 01:17:28 mdb Exp $
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package com.threerings.cast.builder;
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import javax.swing.*;
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import com.samskivert.swing.*;
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import com.threerings.media.FrameManager;
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import com.threerings.cast.CharacterManager;
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import com.threerings.cast.ComponentRepository;
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@@ -19,7 +21,8 @@ public class BuilderPanel extends JPanel
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/**
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* Constructs the builder panel.
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*/
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public BuilderPanel (CharacterManager charmgr, ComponentRepository crepo)
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public BuilderPanel (FrameManager framemgr, CharacterManager charmgr,
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ComponentRepository crepo)
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{
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setLayout(new VGroupLayout());
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@@ -35,7 +38,7 @@ public class BuilderPanel extends JPanel
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// create the component selection and sprite display panels
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JPanel sub = new JPanel(gl);
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sub.add(new ComponentPanel(model));
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sub.add(new SpritePanel(charmgr, model));
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sub.add(new SpritePanel(framemgr, charmgr, model));
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add(sub);
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}
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}
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@@ -1,5 +1,5 @@
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//
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// $Id: SpritePanel.java,v 1.12 2002/03/16 03:15:04 shaper Exp $
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// $Id: SpritePanel.java,v 1.13 2002/04/23 01:17:28 mdb Exp $
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package com.threerings.cast.builder;
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@@ -11,9 +11,8 @@ import java.awt.Rectangle;
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import java.util.List;
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import com.threerings.media.animation.AnimatedPanel;
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import com.threerings.media.animation.AnimationManager;
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import com.threerings.media.sprite.SpriteManager;
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import com.threerings.media.FrameManager;
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import com.threerings.media.MediaPanel;
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import com.threerings.util.DirectionCodes;
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@@ -27,29 +26,28 @@ import com.threerings.cast.StandardActions;
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* The sprite panel displays a character sprite centered in the panel
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* suitable for user perusal.
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*/
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public class SpritePanel extends AnimatedPanel
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public class SpritePanel extends MediaPanel
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implements DirectionCodes, BuilderModelListener
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{
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/**
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* Constructs the sprite panel.
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*/
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public SpritePanel (CharacterManager charmgr, BuilderModel model)
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public SpritePanel (FrameManager framemgr, CharacterManager charmgr,
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BuilderModel model)
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{
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super(framemgr);
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// save off references
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_charmgr = charmgr;
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_model = model;
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// create managers
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_spritemgr = new SpriteManager();
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_animmgr = new AnimationManager(_spritemgr, this);
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// listen to the builder model so that we can update the
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// sprite when a new component is selected
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_model.addListener(this);
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}
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// documentation inherited
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protected void render (Graphics2D gfx, List invalidRects)
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protected void paintMiddle (Graphics2D gfx, List invalidRects)
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{
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// clear the background
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gfx.setColor(Color.lightGray);
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@@ -122,12 +120,6 @@ public class SpritePanel extends AnimatedPanel
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/** The sprite displayed by the panel. */
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protected CharacterSprite _sprite;
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/** The animation manager. */
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protected AnimationManager _animmgr;
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/** The sprite manager. */
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protected SpriteManager _spritemgr;
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/** The character manager. */
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protected CharacterManager _charmgr;
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