Zones! Scenes can be grouped into zones which are traversed via a
higher-level mechanism. Zones provide zone summaries which can be used to generate maps of the zones on the client. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@727 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -0,0 +1,20 @@
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//
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// $Id: ZoneCodes.java,v 1.1 2001/12/04 00:31:58 mdb Exp $
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package com.threerings.whirled.zone.client;
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import com.threerings.whirled.client.SceneCodes;
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/**
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* Contains codes used by the zone services.
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*/
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public interface ZoneCodes extends SceneCodes
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{
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/** The module name for the zone services. */
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public static final String MODULE_NAME = "whirled!zone";
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/** An error code indicating that a zone identified by a particular
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* zone id does not exist. Usually generated by a failed moveTo
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* request. */
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public static final String NO_SUCH_ZONE = "m.no_such_zone";
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}
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@@ -0,0 +1,114 @@
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//
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// $Id: ZoneDirector.java,v 1.1 2001/12/04 00:31:58 mdb Exp $
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package com.threerings.whirled.zone.client;
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import com.threerings.crowd.data.PlaceConfig;
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import com.threerings.whirled.client.DisplaySceneFactory;
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import com.threerings.whirled.client.SceneDirector;
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import com.threerings.whirled.client.persist.SceneRepository;
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import com.threerings.whirled.data.SceneModel;
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import com.threerings.whirled.util.WhirledContext;
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import com.threerings.whirled.zone.data.ZoneSummary;
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/**
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* The zone director extends the scene director with the notion of zones.
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* Zones are self-contained, connected groups of scenes. The normal scene
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* director services can be used to move from scene to scene, but moving
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* to a new zone requires a special move request which can be accomplished
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* via the zone director. The zone director also makes available the zone
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* summary which provides information on the zone which can be used to
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* generate an overview map or similar.
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*/
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public class ZoneDirector extends SceneDirector
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{
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/**
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* Constructs a zone director with the supplied context, repository
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* and scene factory. A zone director is required on the client side
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* for systems that wish to use the zone services.
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*/
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public ZoneDirector (WhirledContext ctx, SceneRepository screp,
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DisplaySceneFactory dsfact)
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{
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super(ctx, screp, dsfact);
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}
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/**
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* Returns the summary for the zone currently occupied by the client
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* or null if the client does not currently occupy a zone (not a
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* normal situation).
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*/
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public ZoneSummary getZoneSummary ()
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{
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return _summary;
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}
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/**
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* Requests that this client move the specified scene in the specified
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* zone. A request will be made and when the response is received, the
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* location observers will be notified of success or failure.
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*/
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public void moveTo (int zoneId, int sceneId)
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{
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// if the requested zone is the same as our current zone, we just
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// want a regular old moveTo request
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if (_summary != null && zoneId == _summary.zoneId) {
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moveTo(sceneId);
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} else { // otherwise, we make a zoned moveTo request
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// prepare to move to this scene (sets up pending data)
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if (!prepareMoveTo(sceneId)) {
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return;
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}
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// check the version of our cached copy of the scene to which
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// we're requesting to move; if we were unable to load it, assume
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// a cached version of zero
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int sceneVers = 0;
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if (_pendingModel != null) {
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sceneVers = _pendingModel.version;
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}
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// issue a moveTo request
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ZoneService.moveTo(_ctx.getClient(), zoneId,
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sceneId, sceneVers, this);
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}
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}
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/**
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* Called in response to a successful zoned <code>moveTo</code>
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* request.
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*/
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public void handleMoveSucceeded (
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int invid, int placeId, PlaceConfig config, ZoneSummary summary)
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{
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// keep track of the summary
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_summary = summary;
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// and pass the rest off to the standard scene transition code
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handleMoveSucceeded(invid, placeId, config);
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}
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/**
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* Called in response to a successful zoned <code>moveTo</code>
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* request when our cached scene was out of date and the server
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* determined that we needed an updated copy.
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*/
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public void handleMoveSucceededPlusUpdate (
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int invid, int placeId, PlaceConfig config, ZoneSummary summary,
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SceneModel model)
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{
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// keep track of the summary
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_summary = summary;
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// and pass the rest off to the standard scene transition code
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handleMoveSucceededPlusUpdate(invid, placeId, config, model);
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}
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/** A reference to the zone summary for the currently occupied
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* zone. */
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protected ZoneSummary _summary;
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}
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@@ -0,0 +1,36 @@
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//
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// $Id: ZoneService.java,v 1.1 2001/12/04 00:31:58 mdb Exp $
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package com.threerings.whirled.zone.client;
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import com.threerings.presents.client.Client;
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import com.threerings.presents.client.InvocationDirector;
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import com.threerings.whirled.Log;
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/**
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* The zone service class provides the client interface to the zone
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* related invocation services (e.g. moving between zones).
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*/
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public class ZoneService implements ZoneCodes
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{
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/**
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* Requests that that this client's body be moved to the specified
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* scene in the specified zone.
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*
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* @param zoneId the zone id to which we want to move.
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* @param sceneId the scene id to which we want to move.
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* @param sceneVers the version number of the scene object that we
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* have in our local repository.
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*/
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public static void moveTo (Client client, int zoneId, int sceneId,
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int sceneVers, ZoneDirector rsptarget)
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{
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InvocationDirector invdir = client.getInvocationDirector();
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Object[] args = new Object[] {
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new Integer(zoneId), new Integer(sceneId), new Integer(sceneVers) };
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invdir.invoke(MODULE_NAME, MOVE_TO_REQUEST, args, rsptarget);
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Log.info("Sent moveTo request [zone=" + zoneId +
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", scene=" + sceneId + ", version=" + sceneVers + "].");
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}
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}
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@@ -0,0 +1,71 @@
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//
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// $Id: SceneSummary.java,v 1.1 2001/12/04 00:31:58 mdb Exp $
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package com.threerings.whirled.zone.data;
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import java.io.DataInputStream;
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import java.io.DataOutputStream;
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import java.io.IOException;
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import com.threerings.presents.io.Streamable;
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import com.threerings.presents.io.StreamableUtil;
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/**
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* The scene summary class is used to provide info about the connected
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* group of scenes that make up an island. The group of scenes that make
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* up an island is a self-contained set of scenes, connected with one
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* another (by portals) but not to any scenes outside the group.
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*/
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public class SceneSummary implements Streamable
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{
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/** The id of this scene. */
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public int sceneId;
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/** The name of this scene. */
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public String name;
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/** The ids of the scenes to which this scene is connected via
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* portals. */
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public int[] neighbors;
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/**
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* Returns the population of this scene summary instance. This is
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* synchronized because the population can be updated by a background
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* thread.
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*/
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public synchronized int getPopulation ()
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{
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return _population;
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}
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/**
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* Used to set the population of this scene summary instance.
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*/
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public synchronized void setPopulation (int population)
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{
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_population = population;
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}
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// documentation inherited
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public void writeTo (DataOutputStream out)
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throws IOException
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{
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out.writeInt(sceneId);
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out.writeUTF(name);
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StreamableUtil.writeInts(out, neighbors);
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out.writeInt(_population);
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}
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// documentation inherited
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public void readFrom (DataInputStream in)
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throws IOException
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{
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sceneId = in.readInt();
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name = in.readUTF();
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neighbors = StreamableUtil.readInts(in);
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_population = in.readInt();
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}
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/** The number of people currently occupying this scene. */
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protected int _population;
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}
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@@ -0,0 +1,54 @@
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//
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// $Id: ZoneSummary.java,v 1.1 2001/12/04 00:31:58 mdb Exp $
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package com.threerings.whirled.zone.data;
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import java.io.DataInputStream;
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import java.io.DataOutputStream;
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import java.io.IOException;
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import com.threerings.presents.io.Streamable;
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/**
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* The zone summary contains information on a zone, including its name and
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* summary info on all of the scenes in this zone (which can be used to
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* generate a map of the zone on the client).
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*/
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public class ZoneSummary implements Streamable
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{
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/** The zone's unique identifier. */
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public int zoneId;
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/** The name of the zone. */
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public String name;
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/** The summary information for all of the scenes in the zone. */
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public SceneSummary[] scenes;
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// documentation inherited
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public void writeTo (DataOutputStream out)
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throws IOException
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{
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out.writeInt(zoneId);
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out.writeUTF(name);
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int scount = scenes.length;
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out.writeInt(scount);
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for (int i = 0; i < scount; i++) {
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scenes[i].writeTo(out);
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}
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}
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// documentation inherited
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public void readFrom (DataInputStream in)
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throws IOException
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{
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zoneId = in.readInt();
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name = in.readUTF();
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int scount = in.readInt();
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scenes = new SceneSummary[scount];
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for (int i = 0; i < scount; i++) {
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scenes[i] = new SceneSummary();
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scenes[i].readFrom(in);
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}
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}
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}
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@@ -0,0 +1,21 @@
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//
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// $Id: ZonedBodyObject.java,v 1.1 2001/12/04 00:31:58 mdb Exp $
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package com.threerings.whirled.zone.data;
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/**
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* A system that uses the zone services must provide a body object
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* extension that implements this interface.
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*/
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public interface ZonedBodyObject
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{
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/**
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* Returns the zone id currently occupied by this body.
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*/
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public int getZoneId ();
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/**
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* Sets the zone id currently occupied by this body.
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*/
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public void setZoneId (int zoneId);
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}
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@@ -0,0 +1,42 @@
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//
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// $Id: ZoneManager.java,v 1.1 2001/12/04 00:31:58 mdb Exp $
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package com.threerings.whirled.zone.server;
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import com.threerings.whirled.zone.data.ZoneSummary;
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/**
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* A zone is a collection of scenes organized into a connected group. A
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* user can wander around within a zone, moving from scene to scene via
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* the standard mechanisms. To move between zones, they must use a special
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* mechanism (like at the dock, they can move from an island zone into
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* their ship zone; or they can move from an island zone into their house
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* zone). A zone provides scene summary information that can be used to
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* display a map of the zone to the client.
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*/
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public interface ZoneManager
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{
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/**
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* Used to notify requesters when an asynchronous zone load has
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* completed (successfully or not).
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*/
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public static interface ResolutionListener
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{
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/**
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* Called when a zone was successfully resolved.
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*/
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public void zoneWasResolved (ZoneSummary summary);
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/**
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* Called when a zone failed to resolve.
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*/
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public void zoneFailedToResolve (int zoneId, Exception reason);
|
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}
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/**
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* Resolves and delivers the scene summary information for the
|
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* requested zone. Zone resolution is an asynchronous process, which
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* necessitates this callback-style interface.
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*/
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public void resolveZone (int zoneId, ResolutionListener listener);
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}
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@@ -0,0 +1,177 @@
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//
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// $Id: ZoneProvider.java,v 1.1 2001/12/04 00:31:58 mdb Exp $
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package com.threerings.whirled.zone.server;
|
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import com.threerings.presents.server.InvocationProvider;
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import com.threerings.presents.server.ServiceFailedException;
|
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import com.threerings.crowd.data.BodyObject;
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import com.threerings.crowd.data.PlaceConfig;
|
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import com.threerings.crowd.data.PlaceObject;
|
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import com.threerings.crowd.server.LocationProvider;
|
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|
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import com.threerings.whirled.Log;
|
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|
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import com.threerings.whirled.data.SceneModel;
|
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import com.threerings.whirled.server.SceneRegistry;
|
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import com.threerings.whirled.server.SceneManager;
|
||||
|
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import com.threerings.whirled.zone.client.ZoneCodes;
|
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import com.threerings.whirled.zone.data.ZoneSummary;
|
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import com.threerings.whirled.zone.data.ZonedBodyObject;
|
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|
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/**
|
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* Provides zone related services which are presently the ability to move
|
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* from zone to zone.
|
||||
*/
|
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public class ZoneProvider
|
||||
extends InvocationProvider implements ZoneCodes
|
||||
{
|
||||
/**
|
||||
* Constructs a zone provider that will interoperate with the supplied
|
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* zone and scene registries. A system that wishes to use the zone
|
||||
* services must instantiate a zone provider and register it with the
|
||||
* invocation services.
|
||||
*/
|
||||
public ZoneProvider (ZoneRegistry zonereg, SceneRegistry screg)
|
||||
{
|
||||
_zonereg = zonereg;
|
||||
_screg = screg;
|
||||
}
|
||||
|
||||
/**
|
||||
* Processes a request from a client to move to a scene in a new zone.
|
||||
*
|
||||
* @param source the user requesting the move.
|
||||
* @param invid the invocation id of the request.
|
||||
* @param zoneId the identifier of the new zone.
|
||||
* @param sceneId the identifier of the new scene.
|
||||
* @param sceneVew the version of the scene model currently held by
|
||||
* the client.
|
||||
*/
|
||||
public void handleMoveToRequest (BodyObject source, int invid,
|
||||
int zoneId, int sceneId, int sceneVer)
|
||||
{
|
||||
// look up the zone manager for the zone
|
||||
ZoneManager zmgr = _zonereg.getZoneManager(zoneId);
|
||||
if (zmgr == null) {
|
||||
Log.warning("Requested to enter a zone for which we have no " +
|
||||
"manager [user=" + source +
|
||||
", zoneId=" + zoneId + "].");
|
||||
sendResponse(source, invid, MOVE_FAILED_RESPONSE, NO_SUCH_ZONE);
|
||||
return;
|
||||
}
|
||||
|
||||
// make sure they're not already in that zone
|
||||
if (((ZonedBodyObject)source).getZoneId() == zoneId) {
|
||||
sendResponse(source, invid, MOVE_FAILED_RESPONSE, ALREADY_THERE);
|
||||
return;
|
||||
}
|
||||
|
||||
// avoid cluttering up the method declaration with final keywords
|
||||
final BodyObject fsource = source;
|
||||
final int finvid = invid;
|
||||
final int fsceneId = sceneId;
|
||||
final int fsceneVer = sceneVer;
|
||||
|
||||
// resolve the zone!
|
||||
ZoneManager.ResolutionListener zl = new ZoneManager.ResolutionListener()
|
||||
{
|
||||
public void zoneWasResolved (ZoneSummary summary) {
|
||||
continueMoveToRequest(fsource, finvid, summary,
|
||||
fsceneId, fsceneVer);
|
||||
}
|
||||
|
||||
public void zoneFailedToResolve (int zoneId, Exception reason) {
|
||||
Log.warning("Unable to resolve zone [zoneId=" + zoneId +
|
||||
", reason=" + reason + "].");
|
||||
sendResponse(fsource, finvid,
|
||||
MOVE_FAILED_RESPONSE, NO_SUCH_ZONE);
|
||||
}
|
||||
};
|
||||
zmgr.resolveZone(zoneId, zl);
|
||||
}
|
||||
|
||||
/**
|
||||
* This is called after we have resolved our zone.
|
||||
*/
|
||||
protected void continueMoveToRequest (
|
||||
BodyObject source, int invid, ZoneSummary summary,
|
||||
int sceneId, int sceneVer)
|
||||
{
|
||||
// avoid cluttering up the method declaration with final keywords
|
||||
final BodyObject fsource = source;
|
||||
final int finvid = invid;
|
||||
final ZoneSummary fsum = summary;
|
||||
final int fsceneVer = sceneVer;
|
||||
|
||||
// create a callback object that will handle the resolution or
|
||||
// failed resolution of the scene
|
||||
SceneRegistry.ResolutionListener rl =
|
||||
new SceneRegistry.ResolutionListener()
|
||||
{
|
||||
public void sceneWasResolved (SceneManager scmgr) {
|
||||
finishMoveToRequest(fsource, finvid, fsum, scmgr, fsceneVer);
|
||||
}
|
||||
|
||||
public void sceneFailedToResolve (int sceneId, Exception reason) {
|
||||
Log.warning("Unable to resolve scene [sceneid=" + sceneId +
|
||||
", reason=" + reason + "].");
|
||||
// pretend like the scene doesn't exist to the client
|
||||
sendResponse(fsource, finvid,
|
||||
MOVE_FAILED_RESPONSE, NO_SUCH_PLACE);
|
||||
}
|
||||
};
|
||||
|
||||
// make sure the scene they are headed to is actually loaded into
|
||||
// the server
|
||||
_screg.resolveScene(sceneId, rl);
|
||||
}
|
||||
|
||||
/**
|
||||
* This is called after the scene to which we are moving is guaranteed
|
||||
* to have been loaded into the server.
|
||||
*/
|
||||
protected void finishMoveToRequest (
|
||||
BodyObject source, int invid, ZoneSummary summary,
|
||||
SceneManager scmgr, int sceneVersion)
|
||||
{
|
||||
// move to the place object associated with this scene
|
||||
PlaceObject plobj = scmgr.getPlaceObject();
|
||||
int ploid = plobj.getOid();
|
||||
|
||||
try {
|
||||
// try doing the actual move
|
||||
PlaceConfig config = LocationProvider.moveTo(source, ploid);
|
||||
|
||||
// now that we've finally moved, we can update the user object
|
||||
// with the new zone id
|
||||
((ZonedBodyObject)source).setZoneId(summary.zoneId);
|
||||
|
||||
// check to see if they need a newer version of the scene data
|
||||
SceneModel model = scmgr.getSceneModel();
|
||||
if (sceneVersion < model.version) {
|
||||
// then send the moveTo response
|
||||
sendResponse(source, invid, MOVE_SUCCEEDED_PLUS_UPDATE_RESPONSE,
|
||||
new Object[] { new Integer(ploid), config,
|
||||
summary, model });
|
||||
|
||||
} else {
|
||||
// then send the moveTo response
|
||||
sendResponse(source, invid, MOVE_SUCCEEDED_RESPONSE,
|
||||
new Integer(ploid), config, summary);
|
||||
}
|
||||
|
||||
} catch (ServiceFailedException sfe) {
|
||||
sendResponse(source, invid,
|
||||
MOVE_FAILED_RESPONSE, sfe.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
/** The zone registry with which we communicate. */
|
||||
protected ZoneRegistry _zonereg;
|
||||
|
||||
/** The scene registry with which we communicate. */
|
||||
protected SceneRegistry _screg;
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
//
|
||||
// $Id: ZoneRegistry.java,v 1.1 2001/12/04 00:31:58 mdb Exp $
|
||||
|
||||
package com.threerings.whirled.zone.server;
|
||||
|
||||
import com.samskivert.util.Config;
|
||||
import com.samskivert.util.HashIntMap;
|
||||
|
||||
import com.threerings.whirled.Log;
|
||||
|
||||
/**
|
||||
* The zone registry takes care of mapping zone requests to the
|
||||
* appropriate registered zone manager.
|
||||
*/
|
||||
public class ZoneRegistry
|
||||
{
|
||||
/**
|
||||
* Creates a zone manager with the supplied configuration.
|
||||
*/
|
||||
public ZoneRegistry (Config config)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers the supplied zone manager as the manager for the
|
||||
* specified zone type. Zone types are 7 bits and managers are
|
||||
* responsible for making sure they don't use a zone type that
|
||||
* collides with another manager (given that we have only three zone
|
||||
* types at present, this doesn't seem unreasonable).
|
||||
*/
|
||||
public void registerZoneManager (byte zoneType, ZoneManager manager)
|
||||
{
|
||||
ZoneManager old = (ZoneManager)_managers.get(zoneType);
|
||||
if (old != null) {
|
||||
Log.warning("Zone manager already registered with requested " +
|
||||
"type [type=" + zoneType + ", old=" + old +
|
||||
", new=" + manager + "].");
|
||||
} else {
|
||||
_managers.put(zoneType, manager);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the zone manager that handles the specified zone id.
|
||||
*/
|
||||
public ZoneManager getZoneManager (int zoneId)
|
||||
{
|
||||
int zoneType = (0xFF000000 & zoneId) >> 24;
|
||||
return (ZoneManager)_managers.get(zoneType);
|
||||
}
|
||||
|
||||
/** A table of zone managers. */
|
||||
protected HashIntMap _managers = new HashIntMap();
|
||||
}
|
||||
Reference in New Issue
Block a user