Factored out the flip-buffer versus volatile image back-buffer code into
start-time selectable implementations. Modified back buffer to use BufferCapabilities.FlipContents.COPIED which should do what we need in terms of providing us with the current frame's contents on which to paint. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2468 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: ScrollingTestApp.java,v 1.22 2003/04/25 15:52:25 mdb Exp $
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// $Id: ScrollingTestApp.java,v 1.23 2003/04/26 17:56:26 mdb Exp $
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package com.threerings.miso.client;
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@@ -76,7 +76,7 @@ public class ScrollingTestApp
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_frame = new ScrollingFrame(gc);
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// set up our frame manager
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_framemgr = new FrameManager(_frame);
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_framemgr = FrameManager.newInstance(_frame);
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// we don't need to configure anything
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ResourceManager rmgr = new ResourceManager("rsrc");
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