Factored out the flip-buffer versus volatile image back-buffer code into
start-time selectable implementations. Modified back buffer to use BufferCapabilities.FlipContents.COPIED which should do what we need in terms of providing us with the current frame's contents on which to paint. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2468 542714f4-19e9-0310-aa3c-eee0fc999fb1
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//
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// $Id: BackFrameManager.java,v 1.1 2003/04/26 17:56:26 mdb Exp $
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package com.threerings.media;
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import java.awt.Graphics2D;
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import java.awt.GraphicsConfiguration;
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import java.awt.Rectangle;
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import java.awt.image.VolatileImage;
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import javax.swing.JFrame;
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import com.samskivert.util.StringUtil;
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import com.threerings.media.timer.MediaTimer;
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/**
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* A {@link FrameManager} extension that uses a volatile off-screen image
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* to do its rendering.
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*/
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public class BackFrameManager extends FrameManager
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{
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// documentation inherited
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protected void paint (long tickStamp)
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{
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// start out assuming we can do an incremental render
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boolean incremental = true;
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do {
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GraphicsConfiguration gc = _frame.getGraphicsConfiguration();
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// create our off-screen buffer if necessary
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if (_backimg == null || _backimg.getWidth() != _frame.getWidth() ||
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_backimg.getHeight() != _frame.getHeight()) {
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createBackBuffer(gc);
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}
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// make sure our back buffer hasn't disappeared
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int valres = _backimg.validate(gc);
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// if we've changed resolutions, recreate the buffer
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if (valres == VolatileImage.IMAGE_INCOMPATIBLE) {
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Log.info("Back buffer incompatible, recreating.");
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createBackBuffer(gc);
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}
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// if the image wasn't A-OK, we need to rerender the whole
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// business rather than just the dirty parts
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if (valres != VolatileImage.IMAGE_OK) {
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Log.info("Lost back buffer, redrawing.");
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incremental = false;
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}
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// dirty everything if we're not incrementally rendering
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if (!incremental) {
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_frame.update(_bgfx);
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}
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if (!paint(_bgfx)) {
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return;
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}
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// we cache our frame's graphics object so that we can avoid
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// instantiating a new one on every tick
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if (_fgfx == null) {
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_fgfx = (Graphics2D)_frame.getGraphics();
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}
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_fgfx.drawImage(_backimg, 0, 0, null);
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// if we loop through a second time, we'll need to rerender
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// everything
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incremental = false;
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} while (_backimg.contentsLost());
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}
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// documentation inherited
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protected void restoreFromBack (Rectangle dirty)
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{
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if (_fgfx == null || _backimg == null) {
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return;
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}
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Log.info("Restoring from back " + StringUtil.toString(dirty) + ".");
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_fgfx.setClip(dirty);
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_fgfx.drawImage(_backimg, 0, 0, null);
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_fgfx.setClip(null);
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}
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/**
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* Creates the off-screen buffer used to perform double buffered
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* rendering of the animated panel.
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*/
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protected void createBackBuffer (GraphicsConfiguration gc)
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{
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// if we have an old image, clear it out
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if (_backimg != null) {
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_backimg.flush();
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_bgfx.dispose();
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}
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// create the offscreen buffer
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int width = _frame.getWidth(), height = _frame.getHeight();
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_backimg = gc.createCompatibleVolatileImage(width, height);
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// fill the back buffer with white
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_bgfx = (Graphics2D)_backimg.getGraphics();
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_bgfx.fillRect(0, 0, width, height);
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// clear out our frame graphics in case that became invalid for
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// the same reasons our back buffer became invalid
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if (_fgfx != null) {
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_fgfx.dispose();
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_fgfx = null;
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}
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// Log.info("Created back buffer [" + width + "x" + height + "].");
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}
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/** The image used to render off-screen. */
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protected VolatileImage _backimg;
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/** The graphics object from our back buffer. */
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protected Graphics2D _bgfx;
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/** The graphics object from our frame. */
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protected Graphics2D _fgfx;
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}
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