Created fooCodes interfaces to go along with invocation service
packages. These contain all the message codes as well as error response codes that are used by a particular invocation service. Also changed client.LocationManager to client.LocationDirector and chat.ChatManager to chat.ChatDirector to go along with the new philosophy of naming the client-side managing entity for an invocation service a director. Also elimitated cocktail.util.Codes since it's no longer used as a central repository for codes (instead they are in InvocationCodes and its derivatives). git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@368 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: Communicator.java,v 1.13 2001/08/07 20:38:58 mdb Exp $
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// $Id: Communicator.java,v 1.14 2001/10/01 22:14:54 mdb Exp $
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package com.threerings.cocktail.cher.client;
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@@ -15,7 +15,6 @@ import com.threerings.cocktail.cher.dobj.DObjectManager;
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import com.threerings.cocktail.cher.io.*;
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import com.threerings.cocktail.cher.io.ObjectStreamException;
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import com.threerings.cocktail.cher.net.*;
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import com.threerings.cocktail.cher.util.Codes;
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/**
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* The client performs all network I/O on separate threads (one for
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@@ -340,7 +339,7 @@ public class Communicator
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// if the auth request failed, we want to let the communicator
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// know by throwing a logon exception
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if (!data.code.equals(Codes.SUCCESS)) {
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if (!data.code.equals(AuthResponseData.SUCCESS)) {
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throw new LogonException(data.code);
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}
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@@ -0,0 +1,20 @@
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//
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// $Id: InvocationCodes.java,v 1.1 2001/10/01 22:14:54 mdb Exp $
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package com.threerings.cocktail.cher.client;
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/**
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* The invocation codes interface provides codes that are commonly used by
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* invocation service implementations. It is implemented as an interface
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* so that were an invocation service to desire to build on two or more
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* other services, it can provide a codes interface that inherits from all
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* of the services that it extends.
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*/
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public interface InvocationCodes
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{
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/**
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* Generally used in responses that can either have the value success,
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* or a string code explaining the reason for failure.
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*/
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public static final String SUCCESS = "success";
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}
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