Created fooCodes interfaces to go along with invocation service

packages. These contain all the message codes as well as error response
codes that are used by a particular invocation service.

Also changed client.LocationManager to client.LocationDirector and
chat.ChatManager to chat.ChatDirector to go along with the new philosophy
of naming the client-side managing entity for an invocation service a
director.

Also elimitated cocktail.util.Codes since it's no longer used as a central
repository for codes (instead they are in InvocationCodes and its
derivatives).


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@368 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2001-10-01 22:14:55 +00:00
parent 543f977475
commit 027bb29769
17 changed files with 186 additions and 113 deletions
@@ -1,5 +1,5 @@
//
// $Id: ChatProvider.java,v 1.3 2001/08/11 00:05:58 mdb Exp $
// $Id: ChatProvider.java,v 1.4 2001/10/01 22:14:55 mdb Exp $
package com.threerings.cocktail.party.chat;
@@ -7,7 +7,12 @@ import com.threerings.cocktail.cher.server.InvocationProvider;
import com.threerings.cocktail.party.data.BodyObject;
import com.threerings.cocktail.party.server.PartyServer;
public class ChatProvider extends InvocationProvider
/**
* The chat provider handles the server side of the chat-related
* invocation services.
*/
public class ChatProvider
extends InvocationProvider implements ChatCodes
{
/**
* Processes a request from a client to deliver a tell message to
@@ -19,15 +24,15 @@ public class ChatProvider extends InvocationProvider
// look up the target body object
BodyObject tobj = PartyServer.lookupBody(target);
if (tobj == null) {
sendResponse(source, invid, "TellFailed", "m.player_not_online");
sendResponse(source, invid, TELL_FAILED_RESPONSE,
USER_NOT_ONLINE);
}
// deliver a tell notification to the target player
Object[] args = new Object[] { source.username, message };
PartyServer.invmgr.sendNotification(
tobj.getOid(), ChatService.MODULE, ChatService.TELL_NOTIFICATION,
args);
tobj.getOid(), MODULE_NAME, TELL_NOTIFICATION, args);
sendResponse(source, invid, "TellSucceeded");
sendResponse(source, invid, TELL_SUCCEEDED_RESPONSE);
}
}