Added character manager and character descriptions. Allow tile sets
that have no specified layer. Made the scene editor gracefully handle the case where there are no valid tile sets for use with the selected scene layer. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@461 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: ViewerFrame.java,v 1.20 2001/10/11 16:20:06 shaper Exp $
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// $Id: ViewerFrame.java,v 1.21 2001/10/15 23:53:43 shaper Exp $
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package com.threerings.miso.viewer;
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@@ -16,6 +16,7 @@ import com.threerings.media.tile.TileException;
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import com.threerings.miso.Log;
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import com.threerings.miso.scene.AmbulatorySprite;
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import com.threerings.miso.scene.CharacterManager;
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import com.threerings.miso.tile.TileUtil;
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import com.threerings.miso.viewer.util.ViewerContext;
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@@ -43,8 +44,17 @@ class ViewerFrame extends JFrame implements WindowListener
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SpriteManager spritemgr = new SpriteManager();
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TileManager tilemgr = _ctx.getTileManager();
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// construct the character manager from which we obtain our sprite
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CharacterManager charmgr = new CharacterManager(
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ctx.getConfig(), tilemgr);
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// add the test character sprite to the sprite manager
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AmbulatorySprite sprite = createSprite(tilemgr, spritemgr);
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AmbulatorySprite sprite = charmgr.getCharacter(TSID_CHAR);
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if (sprite != null) {
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sprite.setLocation(300, 300);
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spritemgr.addSprite(sprite);
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Log.info("Created sprite [sprite=" + sprite + "].");
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}
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// create a top-level panel to manage everything
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JPanel top = new JPanel();
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@@ -63,17 +73,6 @@ class ViewerFrame extends JFrame implements WindowListener
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getContentPane().add(top, BorderLayout.CENTER);
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}
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protected AmbulatorySprite createSprite (TileManager tilemgr,
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SpriteManager spritemgr)
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{
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MultiFrameImage[] anims =
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TileUtil.getAmbulatorySpriteFrames(tilemgr, TSID_CHAR);
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AmbulatorySprite sprite = new AmbulatorySprite(300, 300, anims);
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spritemgr.addSprite(sprite);
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return sprite;
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}
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/** WindowListener interface methods */
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public void windowClosing (WindowEvent e) {
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