//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA

package com.threerings.presents.server.net;

/**
 * When a network event occurs, the connection manager calls the net event
 * handler associated with that channel to process the event. There are
 * only a few handlers (and probably only ever will be): the one that
 * accepts new connections, the one that deals with a connection while the
 * client is authenticating and the one that processes messages from
 * authenticated connections.
 *
 * <p> Utilising this interface prevents us from having to do a bunch of
 * inefficient and ugly comparisons; instead we can simply call through an
 * interface method to the proper code.
 */
public interface NetEventHandler
{
    /**
     * Called when a network event has occurred on this handler's source.
     *
     * @return the number of bytes read from the network as a result of
     * handling this event.
     */
    public int handleEvent (long when);

    /**
     * Called to ensure that this channel has not been idle for longer
     * than is possible in happily operating circumstances.
     *
     * @return true if the handler is idle (in which case it will be
     * closed shortly), false if it is not.
     */
    public boolean checkIdle (long now);
}
