Defines a framework for distributing information between multiple separate applications (over a network) and for coordinating control flow between those applications in the form of remote procedure call services. The normal configuration of the Presents system is client/server; generally with many clients connecting to a single server. All information transfer takes place through the server using the distributed object system documented below.

A note to the reader: the Presents system is a complex one and though a great deal of code is provided in explaining the services it provides, it is not the intent that one should start from only these examples and build a working system. A better approach is to read through this documentation to come to an understanding of the concepts and mechanisms that define the system and then take a look at some working sample code which is provided in the tests directory of this distribution.

Distributed Objects

The Presents services allow applications to access and update shared information through a mechanism known as distributed objects. Distributed objects are maintainedon the server and clients "subscribe" to the objects and are provided with proxy copies which are updated by a stream of events sent by the server when any state changes in the objects.

Clients cannot modify their proxy distributed objects directly, instead they make use of setter methods which package up the requested change into an event and send that event to the server for processing. After performing access control checks, the server will apply the event to the primary distributed object instance and then dispatch that event to all subscribed clients. Those clients (including the original change requesting client) then apply the event to their proxy copy of the object and in this way all clients maintain an up to date copy of the object's data.

Defining an object

A distributed object is defined just like a regular Java object and is then run through a post-processor which inserts methods and constants into the object definition which are needed by the distributed object system. Here is a distributed object as originally defined:
    public class CageObject extends DObject
    {
        /** The number of monkeys in the cage. */
        public int monkeys;

        /** The name of the owner of this cage. */
        public String owner;
    }
This class definition is then run through a post-processor which turns it into the following:
    public class CageObject extends DObject
    {
        // AUTO-GENERATED: FIELDS START
        /** The field name of the monkeys field. */
        public static final String MONKEYS = "monkeys";

        /** The field name of the owner field. */
        public static final String OWNER = "owner";
        // AUTO-GENERATED: FIELDS END

        /** The number of monkeys in the cage. */
        public int monkeys;

        /** The name of the owner of this cage. */
        public String owner;

        // AUTO-GENERATED: METHODS START
        /**
         * Requests that the monkeys field be set to the
         * specified value. The local value will be updated immediately and an
         * event will be propagated through the system to notify all listeners
         * that the attribute did change. Proxied copies of this object (on
         * clients) will apply the value change when they received the
         * attribute changed notification.
         */
        public void setMonkeys (int value)
        {
            int ovalue = this.monkeys;
            requestAttributeChange(
                EVEN_BASE, new Integer(value), new Integer(ovalue));
            this.monkeys = value;
        }

        /**
         * Requests that the owner field be set to the
         * specified value. The local value will be updated immediately and an
         * event will be propagated through the system to notify all listeners
         * that the attribute did change. Proxied copies of this object (on
         * clients) will apply the value change when they received the
         * attribute changed notification.
         */
        public void setOwner (String value)
        {
            String ovalue = this.owner;
            requestAttributeChange(
                ODD_BASE, value, ovalue);
            this.owner = value;
        }
        // AUTO-GENERATED: METHODS END
    }
The contents of the methods are not too important, the main things to note are that setter methods for the two attributes (fields in a distributed object are referred to as attributes in this documentation and elsewhere in the system) were generated and constants were defined that will be used to identify which attribute changed if we choose to inspect an event notifying us of such a change.

Creating an object

Generally, some entity on the server will choose to create a new instance of a distributed object. Rather than simply instantiate the object directly, one must create the object through the {@link com.threerings.presents.dobj.DObjectManager}:
    public class ServerEntity implements Subscriber {
        public void init (DObjectManager omgr) {
            omgr.createObject(CageObject.class, this);
        }

        // inherited from interface Subscriber
        public void objectAvailable (DObject object) {
            // yay! we created our object
            _object = (CageObject)object;
        }

        // inherited from interface Subscriber
        public void requestFailed (int oid, ObjectAccessException cause) {
            // oh the humanity, we failed to create our object; in
            // general this would only happen if we did something silly like
            // passed in a DObject class that didn't extend DObject
        }

        protected CageObject _object;
    }
You'll notice that we provide an instance of a Subscriber when creating our object. This subscriber instance is in fact subscribed to the newly created object in the same manner as is described below for all additional subscribers to the object. It is possible to instruct an object to automatically destroy itself when all subscribers have unsubscribed. (See {@link com.threerings.presents.dobj.DObject}.setDestroyOnLastSubscriberRemoved()).

Subscribing to an object

The client obtains a proxy of the object by a process called subscription, which is accomplished via {@link com.threerings.presents.dobj.DObjectManager}.subscribeToObject():

    public class ObjectUser implements Subscriber {
        public void init (Client client, int objectId) {
            client.getDObjectManager().subscribeToObject(objectId, this);
        }

        // inherited from interface Subscriber
        public void objectAvailable (DObject object) {
            // yay! we got our object
            _object = (CageObject)object;
        }

        // inherited from interface Subscriber
        public void requestFailed (int oid, ObjectAccessException cause) {
            // oh the humanity, we failed to subscribe
        }

        protected CageObject _object;
    }

Later a client would relinquish its subscription to the object using a similar mechanism:

    public class ObjectUser implements Subscriber {
        // ...
        public void shutdown (Client client) {
            client.getDObjectManager().unsubscribeFromObject(
                _object.getOid(), this);
            _object = null;
        }
        // ...
    }
However, this is a fine time to point out the dangers of working in an asynchronous distributed environment. There is no guarantee that your object subscription request will be completed before the client decides to call shutdown() on its ObjectUser. Thus, in the previous code, we would get a null pointer exception, and even worse, we would remain subscribed to the object even though we didn't want to be. To avoid these sorts of problems, the {@link com.threerings.presents.util.SafeSubscriber} class is provided:
    public class ObjectUser implements Subscriber {
        public void init (Client client, int objectId) {
            _safesub = new SafeSubscriber(objectId, this);
            _safesub.subcribe(client.getDObjectManager());
        }

        // inherited from interface Subscriber
        public void objectAvailable (DObject object) {
            // yay! we got our object
            _object = object;
        }

        // inherited from interface Subscriber
        public void requestFailed (int oid, ObjectAccessException cause) {
            // oh the humanity, we failed to subscribe
        }

        public void shutdown (Client client) {
            _safesub.unsubscribe(client.getDObjectManager());
            _object = null;
        }

        protected SafeSubscriber _safesub;
        protected DObject _object;
    }
The safe subscriber will pass the object availability on to your subscriber and when the time comes to unsubscribe, it will cope with the case where the original subscription was not fully processed and stick around long enough to ensure that once it is, the request to unsubscribe is also dispatched. It will also cope with a request to unsubscribe() even if the original subscription request failed.

Listeners

Once a client has subscribed to a distributed object, all events pertaining to that object will be delivered to the client. Frequently, it is useful to respond dynamically to changes in distributed object values and this is accomplished using listeners. A client can register any number of listeners on an object and when the object is finally unsubscribed from and garbage collected, the listener registrations all go away as well.

The basic listener is the {@link com.threerings.presents.dobj.AttributeChangeListener} which is informed of all simple attribute changes (setting a primitive field to a new value is called an attribute change in this distributed object system). We return to our trusty example:

    public class ObjectUser
        implements Subscriber, AttributeChangeListener {
        // ...
        public void init (Client client, int objectId) {
            _safesub = new SafeSubscriber(_subscriber, objectId);
            _safesub.subcribe(client.getDObjectManager());
        }

        // inherited from interface Subscriber
        public void objectAvailable (DObject object) {
            // yay! we got our object
            _object = object;
            _object.addListener(this);
        }

        // inherited from interface Subscriber
        public void requestFailed (int oid, ObjectAccessException cause) {
            // oh the humanity, we failed to subscribe
        }

        // inherited from interface AttributeChangeListener
        public void attributeChanged (AttributeChangedEvent event)
        {
            System.out.println("Wow! The " + event.getName() +
                               " field changed to " + event.getValue() + ".");
        }

        public void shutdown (Client client) {
            _safesub.unsubscribe(client.getDObjectManager());
            if (_object != null) {
                 // removing our listener not necessary as we are
                 // unsubscribing, but it's a good habit to develop as
                 // frequently listeners will come and go during the
                 // lifetime of an object subscription
                _object.removeListener(this);
                _object = null;
            }
        }

        protected SafeSubscriber _safesub;
        protected DObject _object;
    }
It is useful to note that listeners are notified of a changed attribute after the change has been applied to the object. The previous value of the attribute is available through the {@link com.threerings.presents.dobj.AttributeChangedEvent#getOldValue} method, though in spite of many years of experience using this system in a variety of circumstances, we have rarely found that we cared to know the previous value.

Distributed collections

Invocation Services