//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA

package com.threerings.util;

import java.lang.annotation.ElementType;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;

/**
 * An annotation that controls ActionScript code generation.
 */
@Retention(RetentionPolicy.RUNTIME)
@Target({ElementType.CONSTRUCTOR, ElementType.FIELD,
         ElementType.METHOD, ElementType.TYPE})
public @interface ActionScript
{
    /**
     * Indicates whether this field, method or class should be omitted from the ActionScript
     * translation.
     */
    boolean omit () default false;

    /**
     * Indicates a custom name to be used for the ActionScript version of this field, method or
     * class.
     */
    String name () default "";

    /**
     * Indicates a custom type to be used for the ActionScript version of this field. Ignored if
     * used on a method or class.
     */
    String type () default "";
}
