//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA

package com.threerings.presents.net;

import java.util.List;

import com.threerings.io.SimpleStreamableObject;

import com.threerings.presents.data.InvocationMarshaller;

/**
 * A <code>BootstrapData</code> object is communicated back to the client after authentication has
 * succeeded and after the server is fully prepared to deal with the client. It contains
 * information the client will need to interact with the server.
 */
public class BootstrapData extends SimpleStreamableObject
{
    /** The unique id of the client's connection (used to address datagrams). */
    public int connectionId;

    /** The oid of this client's associated distributed object. */
    public int clientOid;

    /** A list of handles to invocation services. */
    public List<InvocationMarshaller> services;
}
