//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA

package com.threerings.parlor.card.trick;

import com.threerings.parlor.turn.TurnGameControllerDelegate;

import com.threerings.presents.dobj.AttributeChangedEvent;

/**
 * A card game controller delegate for trick-based card games, such as
 * Spades and Hearts.
 */
public class TrickCardGameControllerDelegate
    extends TurnGameControllerDelegate
{
    /**
     * Constructor.
     *
     * @param controller the game controller
     */
    public TrickCardGameControllerDelegate (TrickCardGameController
        controller)
    {
        super(controller);
        
        _tcgctrl = controller;
    }
    
    // Documentation inherited
    public void attributeChanged (AttributeChangedEvent ace)
    {
        super.attributeChanged(ace);
        
        TrickCardGameObject tcgObj = (TrickCardGameObject)_gameObj;
        
        if (ace.getName().equals(tcgObj.getPlayingHandFieldName())) {
            _tcgctrl.playingHandDidChange(tcgObj.getPlayingHand());
        }
        else if (ace.getName().equals(tcgObj.getPlayingTrickFieldName())) {
            _tcgctrl.playingTrickDidChange(tcgObj.getPlayingTrick());
        }
    }
    
    
    /** The trick card game controller. */
    protected TrickCardGameController _tcgctrl;
}
