//
// $Id: TrickCardGameController.java,v 1.2 2004/10/15 00:14:23 andrzej Exp $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA

package com.threerings.parlor.card.trick;

import com.threerings.parlor.turn.TurnGameController;

/**
 * A card game controller interface for trick-based card games, such as
 * Spades and Hearts.
 */
public interface TrickCardGameController extends TurnGameController
{
    /**
     * Notifies the controller that the gameplay entered or left a hand.
     *
     * @param playingHand true if the gameplay entered a hand, false if
     * it left one
     */
    public void playingHandDidChange (boolean playingHand);
    
    /**
     * Notifies the controller that the gameplay entered or left a trick.
     *
     * @param playingTrick true if the gameplay entered a trick, false if
     * it left one
     */
    public void playingTrickDidChange (boolean playingTrick);
}
